199,230 Commits over 4,140 Days - 2.01cph!
Added tool to find textures w/ high-quality compression enabled
Added texture GetSizeInBytes support for BC7
Added slot type back to CustomisationSlot protobuf.
added CustomonsiationProfile.SetCustomisationSlot()
removed now unused customisation enums, rebuilt customisation database with items using new correct ones.
more customisation saving.
Added biome tinting to deferred decal shader
Enabled biome tinting to all sand decal materials like footsteps or bullet impact
Got skeleton to animate again
EAC SDK update (Linux fix)
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customisation profile flag fix
avatar config now loaded at editor start
customisation button prefab update
unlock cost now shows on buttons, added some test costs to definitions
Store encryption level on connection (can change server.encryption for future connections while server is running)
Changed server.encryption to integer (various encryption levels)
Added craptography to runtime builds (shitty encryption for testing stuff)
Icon rendering stuff now takes a new IconRenderProperties instead of a direct reference to a unit definition.
Updated all .unit definitions to have correct IconRenderProperties and removed old built-in values.
Regenerated all unit icons to test/update.
icon render properties added to customisation definitions
item icon renderer backup
customisation item icon render.
foldered up items.
customisation item definitions auto update with icon generation.
customisation item buttons now show icons.
Various tooltip improvements and some random things.
Cleanup
Fixed some recipes.
Manifest.
Added core/speedtree shader set: baseline + subsurface + two-sided brdf +specular
Further tooltip refinement.
UI sounds.
Restart session functionality added to pause UI
Objectives ported to PlayerObjectives player component
Edit mode sessions dont run scene spawners (only biome populations)
Scenario editor progress
LoadGameWidget selects a save on activate
Fixed missing mesh refs on oak tree mesh colliders
message types for match making vs friends
added match making error return codes for friend request games
added placeholder friends list button to menu ui
added UIFriendsListButton, friends button now shows how many friends are playing the game
Rough levelup effect, but sound is broken!
Multiple talent levels and talent tree point pool requirement option (for each level).
Sound now play on filled xp bar.
Fixed NRE on crafting menu
Attempt to fix movement speed when wearing big armor, but did this break running modifiers? (hard to debug on remote desktop)
take worn armor into the calculation of DefenderArmorValue, not just natural protection.
protection stat bars now display in ui correclty based on clothing.
Placeholder friends list UI prefabs
friends list gets populated with in-game steam friends, name, avatar
UIButton fix for when there's not a button component
Moved Tutorial Subtask unlocks to Tutorial.
TutorialSettings can now define Unlocks and GameEvents for both starting and completing the Tutorial.
Spawners can now be set to be triggered by events rather than spawning at game start.
Added triggered spawning to all types of entity spawner.
Added complete all tutorials objective to Lost and Found game mode.
changed lost and found starting trees to oak so they aren't so blatant
Armor Index, Critical Chance, Critical Strike Rating and Resilience Rating added to UI.
Let Hobgoblins and Horses move again
Talent effects (damage type and metabolism effects) are now applied.