199,236 Commits over 4,140 Days - 2.01cph!
Added triggered spawning to all types of entity spawner.
Added complete all tutorials objective to Lost and Found game mode.
changed lost and found starting trees to oak so they aren't so blatant
Armor Index, Critical Chance, Critical Strike Rating and Resilience Rating added to UI.
Let Hobgoblins and Horses move again
Talent effects (damage type and metabolism effects) are now applied.
First try at special talent effects approach.
Increased the size of DMX memory buffer to fix particle crash
Zombie AI (that don't have a concept of fleeing) won't be as stupid when they get shot at a distance
Objectives without a Definition will just consider themselves to be completed when the time runs out.
Started work on Objectives triggering after Tutorials.
Objectives should be triggered after tutorials (not quite working yet)
added challenge button to friend panel, hooked up click event.
some vs-friend matchmaking wip
Fixed node removal button in AI designer not working
clicking vs button on friends list now sends challenge message to server (which does nothing back yet)
Removed ZoneEcology.IsPreSpawned flag cause it was pretty useless
UI panel prefab and setup for received game invite panel, hooked up yes/no button actions, added it to global UI.
Deer AI bits, more animal default modules
UI tweaks
wip received match invite ui code
setup builder hat item definitions + icon
Mission target highlighting
Object highlighting working again. "Ghosts" fixed, I think.
Show timer on gang missions
Menu & server browser WIP
Better gang mission info text for players
Remove warmth check on animal Idle
Fixed non-randomness issue in delivery missions that was caused by missing the persistence of MissionCharacterTarget.
Lost And Found WIP improvements.
merge from tutorials and objectives branch
Some more changes to try and stop units waiting forever for thrown weapons that are no longer valid
Scenario editor progress
Fixed player camera modules being initialized twice
Fixed CloudsOfWar objects in scene not un-subscribing from OnGameReady if the event was never fired (e.g. session was edit mode)
ui fix time warning anim
tweak menu/ adding promotion toast
Minor fix for highlight effect
Adding facility to spawn players with the clothing of their chosen gang. Need to reorder some code to make it actually set as currently players are spawned before their gang info is deserialized.
Fixed menu initialising with Washed Up game mode but Lost and Found map selection
Switched GiftItem action to a CommandGenerator so the player gets specific options ("Gift Stone Axe") instead of the vague Gift Item (Gift Item) option they had before
Gang clothing visuals fully working
update menu ui, friend list UI
update icon font, update hat material
tweak item UI
tweak hat size/icon
added cancel button to friends list challenge
more wip vs friends
customisation button now says Cusotmise, added new item highlight to button