199,209 Commits over 4,140 Days - 2.00cph!
Minor UnitView update tweaks, removed debug logs
Disabled layer weight stuff in UnitView.LateUpdate
UI bits
Post processing on preview cameras (portraits, crafting/building previews)
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fix for units sliding at start of game
Post fixes, overlay rendering improvements
Oak tree leave falling FX test
Removed FX cause they silly
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Fixed bad cloud billboard mesh import settings causing weird flickering bug
Merge from weekend_branch_5
Private matches no longer modify player records (win/loss count, xp)
Slightly improved invalid destination detection for AI.
Another AI improvement to invalid destinations.
Fix spawning in on maps with no gang buildings
Hopeful fix for negative scale warning spam when navgrid is enabled
close friends list on invite sent
Assigned updated gang visuals from Paul's info
Assigned gang head styles as well
fixed foot IK twitching on arrows
Mostly fixed being able to skin/butcher corpses while they are being held by a unit
Working on syncing temporarily global objects properly
disabled foot from sticking on worldmodel weapons
Various UI, lighting, post & weather
Fix deliver item mission bug
Fixed list assignment bug that was stopping delivery missions from showing info when a player approached the delivery target without the delivery item.
Get UI info messages showing up correctly