199,327 Commits over 4,140 Days - 2.01cph!
water_well_a mini monument
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added female pubic hair cap with shared skin/hair material to hair_caps branch
Fixed inverted brightness in skin dual layer
Updated hair spec and rough property names + values on existing materials
water_well_a mini monument progress backup
Updated hair shader inspector
Removed Entertainment Vital and Fun Need
Dancing effect buffs Mood
LMB on selected tribe tracker portraits will now deselect other units
Added core/skin (haircap-layer) shader
Beancan grenade admire fix
Fixed moon brightness regression
Crafting component pretty much working now
Fixing a GameObjectRef (build warning)
Fixed "lock" game object on shopfront being on unnamed layer
Finished pine trees LOD0 / added prefabs
Fixed options being invisible until toggled when opening options tab in main menu
Fixed UI.Options.KeyBind trying to change its name all the time
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removed raid ability from fire arrows (for now)
created new hair cap material that blends with skin, and tweaking textures and mesh
Added base+biome tinting to core/foliage
Added copy/paste buttons to all core shader inspectors
More Crafting component stuff
skin approval
raid ability added back to arrows, but nerfed
Double LMB on any entity now inspects it and opens the detail panel UI
Merged EntityInfoWidget & UnitDetailViewModalWidget into single EntityInspectionWidget
Added role assignment widget
Fixed swimming FX motion vectors
Fixed some nulled stat type defs in Alive and Swimming effects (removal of Entertainment stats earlier today)
Units can have multiple active roles
Added button to pick inspection target, fixed inspection not working for all interactables
World stuff.
Fireball spell.
Items & manifest.
Stat manipulator editor fixes
UI fuckery
Added a couple of ActivityData constructors
Crafting using the component and orders is now fully working