199,316 Commits over 4,140 Days - 2.01cph!
Fixed potential number overflow in hiz [https://sentry.io/facepunch-studios/client/issues/275955527/]
Ownership and entity refs
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server)
When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
Show Report Button on death screen
Attacker name more faithful to ingame name on report page
remove GoalPlanVariant.SlotType
Fixed missing ProtoContract on Possessions.PersistedPossessionsData.PersistedCurrentPossessionData
Removed some test / debug convars that should no longer be used
water_well_c scene progress backup
Fixed editor error from removed convars
Admins can get combat log of other players
Attempt at fixing index out-of-range exception in culling; https://sentry.io/facepunch-studios/client/issues/275956012/
Fixed player commands not working
Undoing staging branch shit that we no longer need (yay)
rebaked out vertex lighting, reskinned and added skin-haircap to male pubic, made look better on non tssaa
switched fade mode from speed tree to none to save some ms
Skin icon loading rewrite (performance, memory)
Some more workshop skin profiling
Only cull game objects we culled components from when they don't have any children
Tidied up various methods in CraftingOrder and Knowledge and moved some of them to a utility class.
Added Activity when someone places a Crafting Order.
Crafting component now stores registered crafting station(s) for easy access.
Bot players fully working. Type addbot at server console to add bots.
BehaviourChainFilter renamed to EntityFilter
TargetFilterSettings holds a default EntityFilter, can be overridden where used in a GoalPlan
Fixed skin icons not calling apply after loading
SwapArrows is IClientComponent
First pass on convars for monument spawning of npcs.
fixed explosive bullets doing slightly too much damage
Merge from filtering refuckery
Helpbox hint explaining candidate filter overrides on target filters in a goal plan
Set all existing target filter usages to override default entity candidate filter, so we preserve expected behaviour from pre-refactor