223,844 Commits over 3,684 Days - 2.53cph!

bot
9 Years Ago
Automated Windows Build #33
9 Years Ago
- Analytics tracking: Level started. Mission finished. Exit portal used. New game started from gameover and how many deaths at that point. Exit from gameover and how many deaths at that point.
bot
9 Years Ago
Automated Windows Build #32
bot
9 Years Ago
Windows Build #31
bot
9 Years Ago
Windows Build #30
bot
9 Years Ago
Windows Build #29
bot
9 Years Ago
Automated OSX Build #16
bot
9 Years Ago
Windows Build #27
bot
9 Years Ago
Windows Build #26
bot
9 Years Ago
Windows Build #25
9 Years Ago
Profile output log
9 Years Ago
- Analytics: Level reached at gameover. Map viewed or not.
bot
9 Years Ago
Windows Build #24
bot
9 Years Ago
Windows Build #23
bot
9 Years Ago
Windows Build #22
bot
9 Years Ago
Windows Build #21
bot
9 Years Ago
Windows Build #20
bot
9 Years Ago
Windows Build #19
bot
9 Years Ago
Windows Build #18
bot
9 Years Ago
Windows Build #17
bot
9 Years Ago
Windows Build #16
bot
9 Years Ago
Windows Build #15
bot
9 Years Ago
Windows Build #14
bot
9 Years Ago
Windows Build #13
bot
9 Years Ago
Windows Build #12
bot
9 Years Ago
Windows Build #11
9 Years Ago
- Fixed a bug with me not being able to count
bot
9 Years Ago
Automated OSX Build
9 Years Ago
- Added a mini-map help tip for the first time the player enters a level
bot
9 Years Ago
Windows Build 708
9 Years Ago
- Added an EntityTracker to keep lists of all BaseEntities and some of their components (like CameraPull) - BaseEntities register themselves with the EntityTracker on creation - Camera pulling stuff now usese the EntityTracker to get enemies with CameraPull
9 Years Ago
- Mission objective text onnly gets calculated and updated when the mission needs updating
bot
9 Years Ago
Automated Linux Build
9 Years Ago
- NRE fix
bot
9 Years Ago
Automated OSX Build
9 Years Ago
- Starting from 0, each level increases the number of allowed enemy abilities by 1 (up to the number of enemy abilities available) - Enemy abilities now have a propper description value
9 Years Ago
- Rebuilt prefabs - Increased size of beer tap collider - Reduced health of beer tap
9 Years Ago
Trigger test
bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Windows Build 707
9 Years Ago
9 Years Ago
Fire FX tweaks Added end trigger and stat mods to Freezing effect
bot
9 Years Ago
Automated Windows Build
9 Years Ago
- Levels now have increasing number of rooms - Levels now have increasing spawn budgets - Added Area scriptable object stuff to configure area specific...stuff. - Moved some other stuff over to area setup
bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
RustNative update
bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated OSX Build
bot
9 Years Ago
Automated Windows Build