224,583 Commits over 3,714 Days - 2.52cph!

9 Years Ago
- shop panel tweak
9 Years Ago
- Shop help panel change
9 Years Ago
- Enemies start using abilities from the first level not the second now
9 Years Ago
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9 Years Ago
Merge from main
bot
9 Years Ago
Automated OSX Build #18
9 Years Ago
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9 Years Ago
VFX WIP
9 Years Ago
throwable object updates
9 Years Ago
Added vm source files
9 Years Ago
Sorting out windows + doors again.
9 Years Ago
Owl backhand volleys
bot
9 Years Ago
Automated Linux Build #17
9 Years Ago
New rig for doors in Parts/doors.rig/ Doors now have the pivot where the hinge bone is Added doors guide meshes for construction guides
9 Years Ago
- Put boss back to 3rd mission again ;)
9 Years Ago
New rig for gate doors Gates models separated to be attached to bones
9 Years Ago
Crouch/Walk in water wake VFX added. Rain VFX looks 35% wetter.
bot
9 Years Ago
Automated Linux DS Build #17
9 Years Ago
Doors use animations Doors are animated on server Removed redundant Construction_Trigger layer Model and Animator components aren't culled on server (might cause issues) F6 draw colliders is now a toggle
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
Loot spawn table update
9 Years Ago
Emote tweaks Tool requirement checks in Harvest actions
9 Years Ago
Added keyboard controls to Deuce
9 Years Ago
Cleared hit down flag
9 Years Ago
Loot spawn table update
9 Years Ago
Fixed napalm prefab error
9 Years Ago
F6 draws Box Colliders too
9 Years Ago
Add building object classes and updated editor to make use of them. Basic though.
9 Years Ago
- Dulled down the flash hit effect on TT
9 Years Ago
- Stuff
9 Years Ago
-currently idle WIP new camera, pushing to clear my laptop of it :) (uses quaternions, but aside is mostly our old camera, skyward look somewaht works, orbit-point is userselected and turns the camera towards it)
9 Years Ago
FindItem now subscribes the agent to the PickUp interaction on each found item. Addiitonally, RunImplementation checks that the agent is carrying all the items we are trying to find to ensure exection only continues when this is true (TODO: break the chain after a threshold of ticks)
9 Years Ago
Merged from main
9 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
9 Years Ago
- TT mission now ends correctly
9 Years Ago
- Player pos fix
9 Years Ago
Added keyboard controls Switched splash screen
9 Years Ago
FileStorage, memory caching
9 Years Ago
Sign icons
9 Years Ago
- Added shaders to settings
9 Years Ago
Should fix the +-* thing proper
9 Years Ago
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
9 Years Ago
Fixed rotating nodes in MusicBox, added some basic instructions
9 Years Ago
Crouch FX backend
9 Years Ago
- Turretts typo fix in mission tracker
9 Years Ago
Some polish on the painting screen offsets for some signs Vertex Alpha weighing on banner meshes for further use with disp shader
9 Years Ago
- Added anim event to launcher eject anim for when anim for camera shake - Reduced size of TT's projectile
9 Years Ago
Fixed uiscale not working Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
9 Years Ago
- Moved the boss to the 2nd mission so people can try it out more easily