241,408 Commits over 3,867 Days - 2.60cph!

8 Years Ago
fixed hugging/making love bool transitions in humans
8 Years Ago
Logging for RUST-1174
8 Years Ago
Building privilege is also checked at the construction placement position, not just at the player position
8 Years Ago
CSP character work
8 Years Ago
Basic character now working in both CLIENT+SERVER and separate CLIENT/SERVER modes, with prediction. Added CSP test scene.
8 Years Ago
Added SSAO distance fade to far values; e.g. smaller radius in viewmodel
8 Years Ago
Current value modifiers no longer also modify max value
8 Years Ago
new windows and signs
8 Years Ago
data...
8 Years Ago
Initial pass on Stance effects which don't depend on movement.
8 Years Ago
Minor fixes
8 Years Ago
Let's not comment out vitally important stuff
8 Years Ago
Vital max values can now optionally be imported from the spreadsheet
8 Years Ago
roof material fix
8 Years Ago
Support for setting a stat via a stat manipulator Visibility / Noise / Odour are now Vitals
8 Years Ago
Added Conversations as Collaborative behaviours (kinda broken) Added "social" tag to some animator states in the HumanController Added RandomiseAnimationTrigger Action Fixed AnimatorParameterDrawer being slow as shit Renamed StatParams > StatData, reimported data
8 Years Ago
profile samples for GamePhysics rolled back to 5.4.0p1
8 Years Ago
Collaborations first draft. AI Module added to humans. People hug a lot.
8 Years Ago
Merged foliage shader fix
8 Years Ago
Fixed foliage displace shader d3d11_9x compilation error
8 Years Ago
network++
8 Years Ago
merge from dungeon_art_3
8 Years Ago
merge from dungeon_art_3
8 Years Ago
Changes to how negative AI DSE contributions are handled
8 Years Ago
Injectors, Collaboration progress
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
Ore veins WIP textures and decal prefabs (gold and uranium) Glow worms textures and test models Adding cave dressing scene
8 Years Ago
cherrypicking the deferred decal shader fix
8 Years Ago
FOR FUCK SAKE fov to 80
8 Years Ago
building additions
8 Years Ago
Renamed a poorly named parameter
8 Years Ago
Cleanning up/wrapping UIManager escape handling, PlayerController radial input stuff Fixed "goto" abilities appearing the selected unit radial (on self) Fixed "pick up" interaction being shown in radial for held items (althought disabled, now hidden from UI)
8 Years Ago
RustBuilder
8 Years Ago
Holding a hammer also enables the building blocked message
8 Years Ago
Building blocked message is only shown when in building mode
8 Years Ago
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8 Years Ago
FOR FUCK SAKE camera
8 Years Ago
Attempt to fix gbuffer channel interference in decal shader
8 Years Ago
Fixed escape key on Build/Craft menus
8 Years Ago
Disable stats properties generator
8 Years Ago
Fixed surface colour
8 Years Ago
Fixed deferred decal shader writing roughness instead of smoothness (error on docs)
8 Years Ago
cherrypicking the deferred decal shader fix
8 Years Ago
Beep - small material fix
8 Years Ago
Changed decal/deferred-decal emission intensity property to hdr color value and fixed it not being applied Fixed
8 Years Ago
New Beep Build: new decals, fixed speed cams, fixed bug report
8 Years Ago
progress - vertex painting
8 Years Ago
Resource basics
8 Years Ago
Broadcast mask with other decal data Mask works in game