241,408 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Fix for near/viewmodel ssao color bleeding
8 Years Ago
More
8 Years Ago
missed the vital file from the last checkin
8 Years Ago
bear is now part action hero
8 Years Ago
protocol++
8 Years Ago
Possible fix for effects on game start
8 Years Ago
Lighthouse, broken up railing on the top floor.
8 Years Ago
Fixed water system perf on riverless maps
8 Years Ago
Data fixes
8 Years Ago
Combat hit stuff moved around
8 Years Ago
Fixed NREs
8 Years Ago
BaseEntity.InitializeComponents manually inits Stats first
8 Years Ago
Foliage displacement code cleanup Minor foliage displacement optimizations
8 Years Ago
Fixed Social.Participant FixedArray capcity error spam, improved allocation of SocialParticipant during invitation
8 Years Ago
progress backup
8 Years Ago
More
8 Years Ago
Collaborations.CanSendRequest improvements, comments and clarity. ??? ?( ?-??)
8 Years Ago
Updated some "perceivability" stats
8 Years Ago
Enabled ssao fade params for viewmodel occlusion; just needs tweaks and bleeding fix
8 Years Ago
Added missing lighthouse files and incremented network++
8 Years Ago
Fixed SocialSettings role requirement validation setting min/max partipcants to 0
8 Years Ago
SocialActParameters.RoleRequirement MinMaxInt field attributes Fixed Socials having min and max role requirements of 0, causing bad things to happen
8 Years Ago
Entity component init order fiddling (renamed enum, made Effects low priority)
8 Years Ago
Social role defs DSE data restoration
8 Years Ago
Merged lighthouse changes from dungeon. Fixed lighthouse spawning topology rules on proc map.
8 Years Ago
Renamed a thing
8 Years Ago
UI Manager change modal definitions now at the end of the frame rather than immediately (and made a function that also allow you to do it immediately, if that would ever come up as a use case).
8 Years Ago
Editor fuckerrrrrrrrrrrrry
8 Years Ago
Quick optimization for OBB.Contains
8 Years Ago
atmos music tags changed
8 Years Ago
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
8 Years Ago
Removed SocialRoleParameters, SocialRoleDefinition now holds a DSE
8 Years Ago
AssetListDrawer fuckery
8 Years Ago
DebugUtility won't fuck with empty scenes in playmode
8 Years Ago
Misc editor fuckery
8 Years Ago
Item DB loading, building list and dic
8 Years Ago
SSAO texture format error to warning
8 Years Ago
Fixed server ssao texture format error; now detecting null device
8 Years Ago
Started item scriptable objects, ItemDatabase and tools
8 Years Ago
glow_worms models
8 Years Ago
progress backup
8 Years Ago
Ok Unity, we won't use Start as a member name in ScriptableObject :|
8 Years Ago
Renamed Action methos to be more consistent and cleaner
8 Years Ago
FOV
8 Years Ago
Cam turn speed is halved when zoomed
8 Years Ago
Added F1 menu with FOV slider, defaults to 70 so I'm not ill again
8 Years Ago
Fixed profiler sample mismatch introduced with 16568 (spamming when looking at terrain)
8 Years Ago
Added foliage displacement trails to players
8 Years Ago
Unified DecalDictionary and ParticleDictionary into EffectDictionary Added support for foliage displacement prints
8 Years Ago
updated trims and textures