241,313 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Group data
8 Years Ago
Replaced Stat enums with asset Definitions
8 Years Ago
Added admin printinput and printhead console commands
8 Years Ago
triggerstickPutOn isStickCooking isStickEating
8 Years Ago
Nuked UnitSensor. All territory handling now happens in InfluenceAndTerritory
8 Years Ago
whittling sound added to craft anim
8 Years Ago
Added speed traps
8 Years Ago
Serializable fix
8 Years Ago
Stats definition tests, doesnt affect current data
8 Years Ago
Trying to add GroupComponent
8 Years Ago
Weapon LOS checks now use client side projectile start position (after verifying that it's valid) Added additional line segment to projectile and melee hit LOS check Added additional info to log when rejecting projectiles for LOS violation Added vis.lineofsight convar Added vis.protection convar
8 Years Ago
Sewers to vents blocks, added spiral stairs to climb up the vents Military tunnel backup Plugged a few gaps in tunnel blocks
8 Years Ago
FOR FUCK SAKE crate texture/mat
8 Years Ago
Compile fix Breeding Social Module boilerplate
8 Years Ago
Fixed some asset creation issues
8 Years Ago
More socials work
8 Years Ago
Applied settings from save.
8 Years Ago
WIP
8 Years Ago
Missing file.
8 Years Ago
Less depressing grass colors. Bed mattress doesn't look like it's wrapped in pee plastic.
8 Years Ago
Derp
8 Years Ago
Moving social types to files
8 Years Ago
- Ability pickups now rotate on all axis
8 Years Ago
Baby-stepping towards Social participants, acts and roles all working together in harmony. Still some way to go (see comments @Bill).
8 Years Ago
- Upgrade panel UI tweak - Ability pickups now use the other loot crate to distinguish from weapons
8 Years Ago
military tunnel re-work tunnel blocks update, added collapsed tunnel end
8 Years Ago
A wee bit of Social work. - Added some observational comments with @Bill notation - Fleshed out Role assignment a wee bit more, but needs a runtime class SocialRole me thinks... will add that next.
8 Years Ago
- Added ability charges upgrade and functionality - Abilities can now be set as unlimited
8 Years Ago
merged additive torso and leg layer, added switch layer to stop switch getting stuck while moving, however switch gets stuck putting away sometimes now
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Fixed text chat / mission list after mode restart
8 Years Ago
texture updates
bot
8 Years Ago
Automated Linux DS Build #412
bot
8 Years Ago
Automated Windows Build #412
8 Years Ago
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8 Years Ago
Baseline
8 Years Ago
More
8 Years Ago
Socials fiddling
8 Years Ago
Fixed some editor issues
8 Years Ago
Optimised QuadTree nearest neighbour a bit.
8 Years Ago
Ore spawn compensation, based on Alistair's figures.
8 Years Ago
Prefab bundles
8 Years Ago
Quad Tree nearest neighbour search is in.
8 Years Ago
Animals spawn again.
8 Years Ago
Merging QuadTrees in because actually they aren't too bad
8 Years Ago
Initial implementation of QuadTrees (still a little slow)
8 Years Ago
fixed slight hitching on the double shotgun viewmodel animations
8 Years Ago
SoleRoleDefinitions
8 Years Ago
Added Social editor, bunch of editor tweaks
8 Years Ago
Player anim source -single bullet reloads for bolt & shotgun