241,336 Commits over 3,867 Days - 2.60cph!

8 Years Ago
latest human and fish, new building attachments and fx
8 Years Ago
- Flow changes
8 Years Ago
- Reduced player speed from 400 to 350 (middle ground, was 300)
8 Years Ago
Fixed some GC spam from auto turrets
8 Years Ago
-merge into main- researching items calls CollectedForCrafting (mods/ammo comes out) Researching added Temp Blueprints added research table unlocks at level 10 large wood storage unlocks at level 9 (was 10) -Added research paper -use research paper to increase success chance -earn multiple one-time use blueprints when successfully researching an item (based on type) rebuild loot panels phrases touched a bunch of prefabs
8 Years Ago
merge from main
8 Years Ago
final researching items calls CollectedForCrafting (mods/ammo comes out) Researching added Temp Blueprints added research table unlocks at level 10 large wood storage unlocks at level 9 (was 10) -Added research paper -use research paper to increase success chance -earn multiple one-time use blueprints when successfully researching an item (based on type) rebuild loot panels phrases touched a bunch of prefabs
8 Years Ago
FOR FUCK SAKE factory room/prefab (more random props test) FOR FUCK SAKE factory material !A random prefab
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8 Years Ago
Automated Linux DS Build #417
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8 Years Ago
Automated Windows Build #417
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8 Years Ago
Automated OSX Build #417
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8 Years Ago
Automated Linux Build #417
8 Years Ago
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8 Years Ago
Song gap tweaks
8 Years Ago
Added deferred mesh decal renderer to main camera prefab Modified sphere_tank decal material and renderer to use deferred mesh decals
8 Years Ago
Removed a few shitty bird stings and cricket loops Better volume balance and general polish on ambient sounds Less ear-piercing hitmarker sound Better, more varied bullet flybys and ricochets Don't play a million ricochet or impact sounds when shotgun blasts hit the ground More woody knock and less tearing on tree impacts Footstep polish and consistency Bush rustles have a lot shorter fade in and sound more natural Misc small sound tweaks, volume balance, and polish
8 Years Ago
Cleaned up rust/std decal specular Added rust/std decal metallic Touched shaders affected by fix in prev commit
8 Years Ago
Fixed legacy decal shadow when dealing with non-directlight shadows Moved multicopy from water2 to shared resources Added proper support for deferred mesh decals + overhead.. to replace decal shadow hack Added rust/std decal spec shader
8 Years Ago
Fleeing using Influence Maps WIP
8 Years Ago
Merged from main
8 Years Ago
Working on evaluating roles in a Social for participants.
8 Years Ago
fixing another sound bug
8 Years Ago
Fixed a bunch of bad combat ability skills data
8 Years Ago
8 Years Ago
fixed some sound and visual effects issues
8 Years Ago
Fuck it
8 Years Ago
Island02 navmesh because lol
8 Years Ago
Some HumanView.LateUpdate tweaks
8 Years Ago
Added reoccuring messages Updated speed cameras
8 Years Ago
- Increased upgrade costs for shield - Reduced starting base ammo levels for all ammo types
8 Years Ago
female vox sfx thangs
8 Years Ago
Building Construct interaction plan is toggled correctly Fixed Unit Portraits widget sometimes showing two units
8 Years Ago
Fixed issue with PlayerController selection events firing at the wrong time
8 Years Ago
fixed StatMinipulatorParametersDrawer
8 Years Ago
- Moved spikey spawners from area 1 to area 2 - Cash drops now worth double
8 Years Ago
Missed a bit
8 Years Ago
ConstructBuildingSettings no longer stores state, ends if the building is no longer constructable or is finished
8 Years Ago
- Room weapon/abil chance increased
8 Years Ago
Server side interaction checks for everything
8 Years Ago
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8 Years Ago
FOR FUCK SAKE rotorz factory prefab FOR FUCK SAKE factory room
8 Years Ago
Increased rifle and pistol projectile base damage from 40 to 50
8 Years Ago
Not you, txt file.
8 Years Ago
Climate fixes.
8 Years Ago
- Collision layer matrix fix for Timeslowshield
8 Years Ago
Reverted climate.cs and applied fix
8 Years Ago
Merge from main to fix the brightness bug.
8 Years Ago
Revamped the graphics overhaul lighting, for all hours of the day. Includes a "bright" full-moon night that maybe deters gamma cranking.
8 Years Ago
- Increased barrel spawn values slightly - Increased enemy spawn budget in some rooms slightly
8 Years Ago
- Spawning fix