241,085 Commits over 3,867 Days - 2.60cph!

8 Years Ago
ActiveModleTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeType
8 Years Ago
deleting unused controllers
8 Years Ago
airfield work backup
8 Years Ago
Throwable weapons balancing
8 Years Ago
Quick Craft
8 Years Ago
- Bouncer progress - StopMovement BD node
8 Years Ago
Started cleaning up Combat and splitting into partials Added animation event timeout to Combat Fixed TooltipWidget double serialization Improved TooltipWidget positioning/alignment/anchor handling Deleted a bunch of old ingame debug UI crap VicinityEfffect NRE catch
8 Years Ago
airfield work backup
8 Years Ago
Updated missions to show player list
8 Years Ago
Tweaked LookupShortPrefabName / LookupShortPrefabNameWithoutExtension
8 Years Ago
rebuilt plugins
8 Years Ago
merge from prerelease
8 Years Ago
merge from prerelease
8 Years Ago
Tweaked disconnect message when exception is thrown
8 Years Ago
Added teleportpos, printpos, printrot admin console commands
8 Years Ago
Added a first iteration of herbivore flock fleeing.
8 Years Ago
Fixed mushroom prefabs
8 Years Ago
airfield work backup
8 Years Ago
sprint is no longer crazy and exhausted wont play at super speed
8 Years Ago
- WIP cooldown ai stuff
8 Years Ago
EAC update
8 Years Ago
updated rock material
8 Years Ago
Steamworks paths
8 Years Ago
Fixed (potential) robocopy stall
8 Years Ago
Fixed thread limits
8 Years Ago
Updating RustBuild (trying to speed up builds)
8 Years Ago
Tab to cycle selected tribe member
8 Years Ago
Notice fixes
8 Years Ago
bug fix
8 Years Ago
Fixed rect selection showing in single unit controller mode Started work on a more generic tooltip system Moved crafting to a modal popup with the building button BuildingMenuWidget becomes UnitCommandsWidget UI utility and cleanup
8 Years Ago
- Added Aggression Attribute - Updated all Units with Aggression settings from Google Sheets - Terriotory Consideration Settings now takes Unit's Aggression into account, when calculating confidence / score. - Morale now takes Unit's Aggression into account, when calculating fear. - Intruders in Territory now has the condition that target must not be of same species.
8 Years Ago
airfield work backup
8 Years Ago
Office building models wip
8 Years Ago
merge
8 Years Ago
cash money icons
8 Years Ago
Context menu tweaks
8 Years Ago
merge.
8 Years Ago
latest art source
8 Years Ago
Craft menu scroll speed
8 Years Ago
Set city seed.
8 Years Ago
RUST-1074 XP bar covering screen after client stall
8 Years Ago
updated textures
8 Years Ago
Merge from throwable_weapons
8 Years Ago
Merge from throwable_weapons
8 Years Ago
Post-merge fixes
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
RustBuilder build
8 Years Ago
Merge from main
8 Years Ago
- more bouncer ai tests