201,030 Commits over 4,171 Days - 2.01cph!
fix for animator playing the human downed into animation multiple times
Tweaks to make animals less likely to sleep or idle when hostiles are nearby.
Removed UnitFeelsThreatenedCondition which wasn't doing anything anymore and replaced isntances of it with CanPerceiveHostileUnits.
merged standalone to main
version++
[D11] Support for building server asset bundle on a Mac for OSX64.
[D11] [UI] Main Menu overhauled to more closely match design doc. Button behaviour extended to allow locked buttons
[D11][UI] More UI loot panels. Fix for opening an unchanged panel
break physenv.AddSurfaceData
[D11] More complicated build steps
[D11] [UI] Recycler loot panel
[D11][Jenkins] More Fixes
Adjusting the cover point system to support being part of a dynamic, moving entity.
Adjusting the A* pathfinding system to use dynamic positions that can follow a moving parent.
Updated Scientist prefabs with proper stat definitions that got lost earlier in the week.
vertex colour for camp upgrade
Fixed NRE in A* scientist's navigation.
changed test server address and port to point to a new OVH instance.
debug standalone server will now connect to OVG test server db.
Added GetLocalVelocity, GetWorldVelocity and GetParentVelocity for both client and server
Implemented server velocity for cargo ship
Server projectiles and thrown weapons inherit velocity from player parent
WearItem will unequip existing items in the slot
Fix for out of order destroy errors. Destroy messages are now queued and send after the update queue.
Cherrypicking destroy message
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flipped chest leaf world item 180 so you can actually see it
▅▆▇ ▌▄▆▋▊▋ ▇█▅ ▍▍▉ ▄▇▄ ▌▄▌▉▄▋ ▊█▅▆▆▌▊▋▇▅▄ ▊▅▉▆ ▄▌▇▋▋▄ ▅█ ▍▌▌▍▍█▄▉ (▊▅▊▅ ▊▅▉█▍▋▋▌▌ ▌▍ ▌▌▌▌▆█▋▇ / ▊▉▍▆▇▇)
create new clone when opening inventory screen
Fixed SocialSettingsEditor
Trait listing scrollbars (ugly af,over to you petur)
fix for customisations not being applied
added validatesteamids console command. true/false
added console command bool arg verification.
More work on AI orientation while on the cargo ship.
[D11][Jenkins] Add all platforms client/server ps4/win64/xboxone and make them all configurable in jenkins
daily challenge menu panel wip
[D11] [UI] Tool cupboard, research table and workbench loot panels
daily challenge panel UI hookups / wip code
MapDatabase.GetDailyChallengeMapDef()
Daily challenge menu panel now shows the map preview image for the current seed's map
added leaderboard to daily challenge menu panel
show curent map name and intro text on daily challenge menu panel.