240,767 Commits over 3,867 Days - 2.59cph!
Smooth water volume color transition from river to ocean
Fixed river lighting mismatched with ocean
Merge from entity refactor
First terrain splat pass no longer calculates slope
Road and river side cliff topology
* Fixed checkboxes being fucked up for some people who improperly call PerformLayout
* Fixed SLAM sound being played on death
* Fixed Ceiling Turret playing Alert infinite sound after being removed
* Fixed the HL2:DM soundscapes being looked for in the wrong folder
Actually fixing entity view creation when no prefabs or settings are provided
More view related fixes, Entity constructor cleanup
Agent init fixed
Data fixes
xp.add takes a float
UI particles, tweens when getting xp
added lower parts of beep truck, working on side and front panelling
Editor tweaks + Entity/CreateView fix for entities with no data
Added Randomation
Added mixed server mode
AgentParameters in EntitySettings base
Nuked assets
AgentParameters serializable
WIP Agent as EntityComponent
Cache cast of Entity to Unit in UnitView.
All props now use kdtree system.
Automated Linux DS Build #274
Grazing points spawn pop fix
Automated Windows Build #274
Automated Linux Build #274
fix typo: m_WorkshopID => m_WorkshopFileID
Fixed inventory meny stretching apart on wide resolutions
Simplified Entity view creation
Typing in craft menu amount/search doesn't trigger slot keys, movement
Craft menu amount changes reflected on type
Show locked skins with reduced alpha
removed note debug output
Fixed craft menu interaction fuckups
Island materials added. Blocks cut out meshes.