240,439 Commits over 3,867 Days - 2.59cph!

9 Years Ago
FOR FUCK SAKE force update material
9 Years Ago
Bug reporter categories
9 Years Ago
hopefully rollingback this file as I checked it in accidently
9 Years Ago
exposed bones on human rig and added pickup events to the pickup anims
9 Years Ago
Now handling the copying of content between Agent's GoalPlanVariant and DecisionMaker's variant.
9 Years Ago
FOR FUCK SAKE asteroid tile set
9 Years Ago
new human model from petur on a new rig. Some(all) of the animations are very rough or just wrong so to be fixed soon. human female remains unchanged to use as refrence but will be replaced soon
9 Years Ago
added human male source files, everything is in animations_misc and human_male isnt used at the moment, workflow to export lives inside human male animations misc in the text editor that needs to be ran. Slightly hacky, paths are semi hard coded. Actions get exported to unique FBX files if they are in the NLA editor AND unmuted (the little speaker next to the action strip) Then the main fbx with the rig and meshes gets exported if action is set to the one called bindpose when exporting. There needs to be an empty object inside the file or the RIG object dosent get though and so the hirechay is broken by one child (starts with root instead of rig) in unity and animations dont link with the rig. contains all the items from last checkin of ClothingObj.obj
9 Years Ago
Fixed RUST-277 - server objects aren't networking their positions to clients Removed some unused network functions
9 Years Ago
Cowboy rig - Skinning & problem areas
9 Years Ago
- GoalSettingsEditor child goal/plans in Foldouts - Added EatCookedMeat GoalPlan
9 Years Ago
FOR FUCK SAKE prefab room, recentered asteroid prefab/ divided the rectangular reflection volume in the factory room to 2 square one for tile rotation !A wip big asteroid structure+test kitbash in the prefab
9 Years Ago
- GoalPlanSettings.BehaviourChain stores new BehaviourPlanSettingsWrapper, allows for filtering of target entity type for DM
9 Years Ago
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
9 Years Ago
melee ranges slightly increased across the board
9 Years Ago
added a ripple effect to the water bucket when the player moves around
9 Years Ago
FOR FUCK SAKE prefab room !A asteroid group model
bot
9 Years Ago
Automated Linux DS Build #76
9 Years Ago
combined all underwater world fx into one super prefab.
9 Years Ago
-merged new bits and bobs about IMs
9 Years Ago
fix for reload delay
9 Years Ago
- BehaviourChain.EnactInteractionDecision uses Decision.Context.InteractionPlan.SmartObject as target instead of Decision.Context.Target
9 Years Ago
- Ensure all Items which are flagged as Consumable have the Consume Interaction - Goal data tweaks
9 Years Ago
Fucking water texture fuck the fuck off
9 Years Ago
Reset item.removeTime on load serverside, to avoid items falling into limbo
9 Years Ago
Added input Reset To Defaults Added mouse blocking canvas when binding a key Fixed options starting on wrong screen
9 Years Ago
shotgun shell fires +2 projectiles handmade shell projectile count doubled, damage halved eoka spread increased ( less useless)
9 Years Ago
Basic collider generation. Pretty fast!
9 Years Ago
- DecisionPlan stored property in Goal/GoalPlan, not a field.
9 Years Ago
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9 Years Ago
Fixed being able to open chat when it's disabled
bot
9 Years Ago
Automated Windows Build #76
9 Years Ago
- GoalPlanVariant creates BehaviourChain - Added GPV.OnCompleted event - GPV.Add and GPV.Clear deferred methods for BehaviourChain - BC no longer creates BehaviourPlans from settings in constructor - Added abstract BehaviourPlanTypes property to BehaviourPlanSettings
9 Years Ago
Fixed insane plant growth in shallow lakes
bot
9 Years Ago
Automated Linux Build #76
9 Years Ago
Fixed client rpc prediction cull not working (own weapons effects playing twice)
9 Years Ago
Use scaled time for client tick + lerp (timescale debugging weapons)
9 Years Ago
* Fixed yet another DDoS exploit * Added ISteamUGC to IGet * Moved some steamworks.* Lua functions to ISteamUGC
9 Years Ago
-InfluenceThreadManager is a proper ManagerSingleton now.
9 Years Ago
Missing files
9 Years Ago
Triangle foundation exploit fix
9 Years Ago
Added lit particle test scene
9 Years Ago
Fixed per-pixel lit particles with rotation; hard limited to 2 lights
9 Years Ago
UNET relay test
9 Years Ago
Sky WIP
9 Years Ago
Don't split textures into different bundles (loadtime vs diskspace)
9 Years Ago
Got stuff working at runtime again.
9 Years Ago
merge into main reload happens automatically when switching ammo types if pressing and holding reload key with only one ammo type, reload will happen (more responsive) fixed quarry hiding items
9 Years Ago
merge into main reload happens automatically when switching ammo types if pressing and holding reload key with only one ammo type, reload will happen (more responsive) fixed quarry hiding items
9 Years Ago
- Laser link cooldown increasd to 25 seconds, duration decreased to 7 seconds