240,145 Commits over 3,837 Days - 2.61cph!

9 Years Ago
Default UIManager.isVisible to false
9 Years Ago
Reverting input manager to pre camera v3 state
9 Years Ago
Don't allocate cells / batches if collider batching is disabled
9 Years Ago
Disabled combat abilities being scored by DM for now due to bugs TOD Tweak
9 Years Ago
Emotes now have priorty which is used for weighted randomisation from the pool Added some new sounds for male idle, hunger and tiredness Moved GameStates and GameSpeeds enums to their own files Made GameState and GameSpeed properties static in GameManager
9 Years Ago
Post-build deployment, GUID: 8a23f8cc-c3d3-4f83-9abc-097038db50ac
9 Years Ago
merge from main
9 Years Ago
Owl lose & another win anim
9 Years Ago
Owl anim updates
bot
9 Years Ago
VPK Build 816
9 Years Ago
Most of road texturing set up.
bot
9 Years Ago
Windows Build 685
9 Years Ago
updated Igor facial anims
9 Years Ago
* GitSync * Added new TF2 map icons and a few L4D1 map icons
9 Years Ago
Fixed broken weapon reload
9 Years Ago
Updated scene New bars and portraits
9 Years Ago
adding lava court inner and outer textures WIP
9 Years Ago
adding lava court inner and outer textures WIP
9 Years Ago
Igor win facial anim re-export
9 Years Ago
Added facewound
9 Years Ago
Blueprint sort speedup
9 Years Ago
Igor facial celeb animations
9 Years Ago
Fixed selected item name not showing up (thanks HarryMachin)
9 Years Ago
Splitter fix
9 Years Ago
FOR FUCK SAKE factory room prefab FOR FUCK SAKE minimap cam far clip and post process FOR FUCK SAKE factory asset FOR FUCK SAKE dungeon file sorting
9 Years Ago
9 Years Ago
9 Years Ago
Making changes to road meshing.
9 Years Ago
Server compile fixes
9 Years Ago
Timings on server startup align a bit more nicely
9 Years Ago
RustBuilder crashes - unhelpful
9 Years Ago
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9 Years Ago
Fixed barricade placement on constructions being very finicky
9 Years Ago
Secret branch steamworks paths
9 Years Ago
Added readme to default branch
9 Years Ago
Tweaked entity bounds of building blocks
9 Years Ago
Added Arcade + Approval
9 Years Ago
Fixed Steamworks
9 Years Ago
Merge from main
9 Years Ago
Cleanup
9 Years Ago
Initial
9 Years Ago
Root dir
9 Years Ago
Fixed health bar overflow ItemIcon doesn't use VariableReference for the container anymore
9 Years Ago
Replaced PlayerLoot.IsVisible with the entity visibility checks Entity world space bounds are correct for parented entities Entity GetEstimatedWorldPosition supports nesting Added GetEstimatedWorldRotation for parented entities Fixed client / server entities fighting when placing constructions in the editor
9 Years Ago
Water2.5: Touched river shader. Because unity.
9 Years Ago
Fixing EmoteState
9 Years Ago
ItemContainer.Save garbage
9 Years Ago
Re-enabled resolution dialog
9 Years Ago
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9 Years Ago
Entity max distance conditional uses the distance to the entity bounds instead of its origin