240,145 Commits over 3,837 Days - 2.61cph!

9 Years Ago
added court unwrap textre
9 Years Ago
texturing lava court and lava court alpha, trying to join both together
9 Years Ago
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9 Years Ago
Temporarily disabled billboard clouds
9 Years Ago
Human
9 Years Ago
Optmisation and refactoring of Unit+Pathfinding events and all GoTo type actions Some GC opt in Stat+Tickable More foreach removal in Effect, EffectSettings et al
9 Years Ago
Updated phrases
9 Years Ago
Chicken no longer suffers from extreme alopecia when running.
9 Years Ago
Fixed some melee weapons not hitting center of the screen
9 Years Ago
Can now delete road sections. Detecting chunk updates still a bit buggy. Fixed bug with listen server bootstrapping.
9 Years Ago
Resized/reformatted some workshop textures
9 Years Ago
- Cash display tweak in gameplay UI - Added a punch scale to player cash display when trying to purchase an upgrade you can't afford
9 Years Ago
more foreach replacement
9 Years Ago
- Added an outline to some shop UI text
9 Years Ago
- Added back/purchase buttons to shop UI - Purchase button fades out when current upgrade is fully upgraded or you're too skint to buy it
9 Years Ago
More foreach nuking in senses
9 Years Ago
Merge from main
9 Years Ago
Starving effect drains health again
9 Years Ago
Don't clear senses arrays every tick
9 Years Ago
icons
9 Years Ago
- FIxed text overlapping for shop items with long descriptions - Added a Powerups chance upgrade to upgrades XML (effect not implemented)
9 Years Ago
nerfed shin damage
9 Years Ago
Quit from FE New panels
9 Years Ago
A few more skins
9 Years Ago
DistanceConsideration re-write Unit knowledge debug view
9 Years Ago
- Added a button to title screen to wipe save data incase of bugs
9 Years Ago
- Can now quit to menu from game. Game saves on quit. Shouldn't be able to save between missions eventually, but for now... - Can now quit to desktop from title
9 Years Ago
- Added correct scenes to build list
9 Years Ago
Fix ocean rendering displacement gaps
9 Years Ago
Removed all footstep impact FX from animals apart from sand,snow and water.
9 Years Ago
- Title screen text changed to SPACE RUNTS instead of SPACE CUNTS
9 Years Ago
- Added a UIManager and moved screens over to that - Gameplay screens are now automatically hidden/shown as other UI screens are displayed - Player control is now disabled when in a fullscreen UI screen - Lots of UI code changes - Gameplay UI now has a working cash display - Town portal now auto loads the current pipes dungeon test (Area1_TileSet) until I get the real mission/level loading working again with the new DunGen setup
9 Years Ago
Only updating the correct chunks now. Seems to work.
9 Years Ago
Unfucked sound template recycling
9 Years Ago
Compile fix
9 Years Ago
Fixed the camera in Wild West
9 Years Ago
FindItemOfType no longer use the deprecated Stockpile (uses Group+Knowledge SOs instead).
9 Years Ago
Remove [RequireComponent(typeof(SmartObject))] from Item
9 Years Ago
Merged from main branch, that I work on latest changes.
9 Years Ago
Icons
9 Years Ago
merge from main, again
9 Years Ago
merge from main
9 Years Ago
Added Blood materials and textures
9 Years Ago
Unit animation and item related fixes
9 Years Ago
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9 Years Ago
Some workshop skins
9 Years Ago
Tribe no longer creates a TribeStockpile component (retired until potential later use) Added Unit.UnitEvent and changed OnUnitDeath to a UnitEvent
9 Years Ago
Reapplied delayed stability refresh after load
9 Years Ago
Removed deprecated amplify motion code
9 Years Ago
Menu WIP