252,470 Commits over 3,990 Days - 2.64cph!

bot
9 Years Ago
Automated Windows Build #9
9 Years Ago
latest
bot
9 Years Ago
Automated OSX Build #9
bot
9 Years Ago
Automated Linux Build #9
9 Years Ago
ran Scene 2 Prefab
9 Years Ago
Merge: queued rendering changes, mat_requires_rt_alloc_first, use of CLuaCallback, RopeManager shutdown changes, crouch-jump fix, Lua ConVar/ConCommand changes
9 Years Ago
- Changed the way gates/doorways are handled to work with the new DunGen changes. - All gates connected to a room should now correctly unlock when the room is cleared - Added a clickable error log message when a room has doorways with gate prefabs not defined
9 Years Ago
human updates
9 Years Ago
FOR FUCK SAKE base directional light
9 Years Ago
rabbit view updated
9 Years Ago
pal told me to do it
9 Years Ago
- Added DirectionalLight_Asteroid prefab to Factory1 scene
9 Years Ago
human anim controller data got lost somehow and updated mammoth and die anims
9 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
bot
9 Years Ago
Automated Linux DS Build #352
9 Years Ago
▇ ▍█▇▆▌▊▅ ▆▇▋▍ ▊▌▋▉ ▌▆▉▅ ▍▇▊▆▄▆ ▅▆▆ ▅▊▍▉ ▋▉▅▊ ▊▅▍▆ ██▄▅▍▍
bot
9 Years Ago
Automated Windows Build #352
bot
9 Years Ago
Automated OSX Build #352
bot
9 Years Ago
Automated Linux Build #352
9 Years Ago
game.LoadNextMap, game.SetTimeScale, game.SetSkillLevel, game.GetTimeScale, game.GetSkillLevel no longer crash when g_pGameRules = null
9 Years Ago
Various stuff. Proper hunger and nutrition.
9 Years Ago
effects stuff
9 Years Ago
merge from main
9 Years Ago
VisualFX tweaks
9 Years Ago
VFX cache cleanup
9 Years Ago
BehaviourPlanSettings.PlayerCommandFX uses VisualFX
9 Years Ago
9 Years Ago
order prefab move looping fix
9 Years Ago
Prefab updates, removes VisualFX + AudioSource components Data updates
9 Years Ago
Effect Visual FX and Effect Emotes are singular VisualFX uses AudioManager VisualFX data doesn't require prefab with component, does all setup internally Some AudioManager tweaks, added loop functionlity and on demand stop/return to pool
9 Years Ago
various effects stuff
9 Years Ago
Fixed some bad data in the Territory AI module
9 Years Ago
One more rename
9 Years Ago
Renames for clarity
9 Years Ago
Missing file
bot
9 Years Ago
Automated Linux DS Build #351
9 Years Ago
effect stuff
bot
9 Years Ago
Automated Windows Build #351
9 Years Ago
effect rename v2
bot
9 Years Ago
Automated OSX Build #351
bot
9 Years Ago
Automated Linux Build #351
9 Years Ago
Improved handling of 0 subs for menu_cleanupgmas
9 Years Ago
Dispensers now have configurable item pop angle and force.
9 Years Ago
Updated beep prototype
9 Years Ago
Moved a couple things
9 Years Ago
Fixed projectiles being broken
9 Years Ago
Debug bullshit
9 Years Ago
trying to get latest but its making do a merge
9 Years Ago
Debug logs
9 Years Ago
.