239,362 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Updated some image effect shader syntax
10 Years Ago
Merge from main
10 Years Ago
Time of Day update to 3.0.1 Added aerial density and fog color to climate blending
10 Years Ago
FOR FUCK SAKE playership PSD
10 Years Ago
fixed the scaling on the water footsteps
10 Years Ago
Merge from main
10 Years Ago
fixes
10 Years Ago
Fixing end corners spawning into adjascent pillars/walls
10 Years Ago
Arrows are cheaper and you get 2 per crafting session 2 shotgun shells per crafting session
10 Years Ago
Updated Rock Normal and overlay maps.
10 Years Ago
Updated Rock AO maps
10 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
10 Years Ago
Fix missing sounds on a few in-world objects
10 Years Ago
Impact sound volume tweaks
10 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
10 Years Ago
Backup before maybe ruining the terrain.
10 Years Ago
Sound falloff tuning
10 Years Ago
improved 3rd person walking with rifle.
10 Years Ago
tweaked idle animations for the rifle / torch / unarmed
10 Years Ago
water footsteps tweak
10 Years Ago
new special fx for footsteps in water
10 Years Ago
fixing grades :3
10 Years Ago
merge from main
10 Years Ago
small bug with footsteps
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added some simple changes to the room browser to make it less confusing.
10 Years Ago
Tweaked DecorComponent seed handling Tweaked cliffs Improved randomness of SeedRandom.Sign
10 Years Ago
Added a `NetConfig` static class to communicate networking settings between scenes, fixed up screen reflection shader properties.
10 Years Ago
Movement no longer driven by animation. Player faces forwards and has slight acceleration.
10 Years Ago
added small rocks and under-court shadow to test_court
10 Years Ago
removed culling from wall blocks lods
10 Years Ago
twig skin square/triangle floors dirt acumulation
10 Years Ago
Changed rock material adjustments from Start to Awake
10 Years Ago
stairs tweaks, dirt
10 Years Ago
some material blend tweaks wood skin square/triangle floors dirt acumulation
10 Years Ago
Made all per-object decor randomizations fully modular
10 Years Ago
bought new test_court floor and floor mechinism in to unity, added new materials
10 Years Ago
Removed the need to specify a server's public address - that wasn't the cause of the connection issue.
10 Years Ago
water footsteps stay on the surface of the water now
10 Years Ago
Trying to fix connecting to the Amazon hosted dedicated server by specifying its address to Lidgren.
10 Years Ago
stone skin vertex alpha fixes stairs/ half block metal skin square/triangle floors dirt acumulation
10 Years Ago
Added `//:smoothing = <value>` option for fields in protobuf schema definitions, `SnapshotBuffer` smoothing solution seems to work well.
10 Years Ago
Improved player movement, players now collide with cabinets.
10 Years Ago
stone skin triangle floors dirt acumulation armored skin square/triangle floors dirt acumulation
10 Years Ago
Fixed screen reflections.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added categories to room browser
10 Years Ago
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10 Years Ago
10 Years Ago
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