248,563 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Fern fix.
10 Years Ago
Screen reflectors now update continuously.
10 Years Ago
Fern LOD fixes.
10 Years Ago
Re-implemented screen reflections.
10 Years Ago
Fixed field tree LODs.
10 Years Ago
fixed shotguns bouncing everyones view
10 Years Ago
more work on log set
10 Years Ago
Reverted the last waves_near change
10 Years Ago
Added `Depth` and `Curvature` options to the CRT renderer.
10 Years Ago
Re-implemented smoothing.
10 Years Ago
Merge branch 'master' into crttest
10 Years Ago
Basic implementation of raytraced CRT screen curve.
10 Years Ago
Tweaked rocks to behave a bit better with lod bias 1 instead of 2.
10 Years Ago
Tweaked DDraw/ConsoleSystem
10 Years Ago
Moved a water slider without Andre noticing.
10 Years Ago
Quickfixed superspec on a bunch of clothing.
10 Years Ago
Sand rock fixes.
10 Years Ago
Pipe_A PBR tweaks
10 Years Ago
Fixed a regression that tree prototypes wouldn't get set up the second time you join a server
10 Years Ago
Removed some cancer from the menu scene.
10 Years Ago
Activated deferred shader override to support specular occlusion Modified all Standard terrain shaders to new lighting model StandardRust Added occlusion to terrain shader from composite normal map; used for ambient and light specular term Settled on specular color instead of specularity Improved ultra low quality level-of-detail for non-pvt path; now closer to textured version Legacy parallax view vector on all terrain shaders; only affects pvt and legacy
10 Years Ago
Updated NormalMapProcessor to include occlusion; updated normal+height_generated to match placeholder occlusions
10 Years Ago
Updated atlas generator to include occlusion; generated new atlas texture
10 Years Ago
Added shader includes for StandardRust lighting model to add support for specular occlusion Added deferred shader override with specular occlusion modifications (not active yet)
10 Years Ago
Added placeholder occlusion maps
10 Years Ago
Rock biome tint fix.
10 Years Ago
first person hand2hand combat animations
10 Years Ago
[block_party] added graphics for a sad block
10 Years Ago
Hatchet sounds
10 Years Ago
[block_party] spikey block adds spikes to arena walls in 2nd phase
10 Years Ago
fix for kill being called twice on BaseCorpse
zon
10 Years Ago
Set animal max health. (Thanks helk)
10 Years Ago
[block_party] added deleted files
10 Years Ago
[block_party] arena walls can show spikes, all spikes blink in unison
10 Years Ago
fixed animals not giving resources when hit added some maxhealth stuff for animals for zon
zon
10 Years Ago
Restored metabolism changes overwritten in the weapons merge.
10 Years Ago
Fixed gathering (probably)
10 Years Ago
fixed impact effects not working for melee - merge to main
10 Years Ago
trunk merge
10 Years Ago
fixed impact effects not working for melee
10 Years Ago
Touched some prefabs
10 Years Ago
Fixed PrefabPreProcess disabling every prefab RustBuilder - always try to retry failed builds Touched a bunch of prefabs
10 Years Ago
forgot to commit this missing prefab for the wolf run attack.
10 Years Ago
Fixed bugs with PrefabPreProcess prefabs being removed on level change Fixed ServerConsole not shutting down cleanly
zon
10 Years Ago
Disabled aligning animals to slope.
10 Years Ago
Windows Build 159
10 Years Ago
Fixed EnvSync error
10 Years Ago
tool cupboard is now destroyable
10 Years Ago
Protocol++
10 Years Ago
Merged weaponrefactor into main