128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                New render sequence for flames on relatively flat surfaces.
Scene backup & some mat tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                caboose update:
added LODs for the caboose wagon 
baked down materials for the last LOD to 1 material 
entity prefab update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased parent trigger size on the base WorkCart to match the above-ground variant that already had coupling. Facilitates moving between coupled cars.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added coupling points to underground WorkCart trains (Helk approved)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Large furnace lighting array using cheaper narrow spot shadows instead of 360° point.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                progress on roads
level update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Big furnace WIP
Fireplace vertex paint tweaks to fix artifacts from a specific angle
 
                
                
                
                
                
             
         
        
            
            
            
                
                don't teleport longer distances any more
 
                
                
                
                
                
             
         
        
            
            
            
                
                deleting animation code from animal animation that we don't need/want for pet dog animation so we have a starting point.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ai_ignore_improvements
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
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                Fixed several spawn populations theoretically being allowed to spawn on rail
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled ragdoll parenting on trains due to issues we've found
 
                
                
                
                
                
             
         
        
            
            
            
                
                WorkCart rear collision trigger now includes the rear bumper, matching how the other train cars are set up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trains now treat end-of-line positioning as a static collision. Fixes trains clipping into other trains that are at end-of-line
 
                
                
                
                
                
             
         
        
            
            
            
                
                Turned off Debris vs. Vehicle Detailed layer collisions. Unfortunately this means items will fall through vehicles again, but will let cars drive through bushes, hemp etc again as well.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow access to camper module storage without bring mounted, if the vehicle has been fully destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed modular vehicle storage being locked while the vehicle is in corpse state
 
                
                
                
                
                
             
         
        
            
            
            
                
                (regression) Fixed loot wagons spawning with no gravel and being generally broken
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed boats and modular cars setting the IsStationary flag true and false over and over in some situations
 
                
                
                
                
                
             
         
        
            
            
            
                
                ao texture wasn't included in previous commit for some reason
 
                
                
                
                
                
             
         
        
            
            
            
                
                created a bulb asset and lods - added it to the wall lamp prefab
packed texture it into the neon signs texture set. 
renamed textures and material accordingly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced lighthouse object with the prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced the lighthouse scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added lighthouse of the ferry terminal (preview)
 
                
                
                
                
                
             
         
        
            
            
            
                
                progress on grounds - sidewalk
 
                
                
                
                
                
             
         
        
            
            
            
                
                turning tests, adding layer & param to animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from locomotive_flicker_fix
set import mesh compression to low
 
                
                
                
                
                
             
         
        
            
            
            
                
                update to decal and locomotive mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed reflection probe / ambient light updating slower than intended
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Catch some issues with non grounded destinations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Blackjack bets are submitted properly. Don't show the pot UI.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed error in LoadMapFile when importing terrain of different dimensions than the existing terrain