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57,707 Commits over 2,436 Days - 0.99cph!

6 Years Ago
Show build cost when using hammer and looking at incomplete building block
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6 Years Ago
Fixed player collision with new rig Tweaked player eye/teeth colours
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6 Years Ago
fixed issue with eye texture
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6 Years Ago
Added specularity properties for every layer to terrain shaders
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6 Years Ago
Eyes n Teeth materials
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6 Years Ago
Tooltip for planner showing resources needed
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6 Years Ago
added teeth & eye player textures
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6 Years Ago
Fixed naked head LOD being too severe
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6 Years Ago
Added terrain test shader for the test scenes
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6 Years Ago
Added 4 splat version of layer masking
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6 Years Ago
SkinnedMultiMesh now handles LOD'ing properly
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6 Years Ago
Deleted duplicate normal map processor
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6 Years Ago
Updated player model parts to work with new rig
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6 Years Ago
Fixed some model meta files and material import settings
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6 Years Ago
deleted redundant old clothing assets.
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6 Years Ago
updated player skeleton: - cleaner naming - improved bone placement - removed weapon bones - added new L & R prop bones - added penis bone - added eye & jaw bones
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6 Years Ago
Replaced/added clothing files with updated meshes & LODS on new rig.
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6 Years Ago
Added wolf stub (does nothing but stand around looking badass) Added BaseAnimal - does nothing but bleed Fixed sphere collision bounds being fucked when entity rotated
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6 Years Ago
Scene stuff
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6 Years Ago
Terrain spec.
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6 Years Ago
Water now reflects the sunlight. Terrain reflection tweaked too.
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6 Years Ago
Fixed client compile error in PlayerInventory
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6 Years Ago
Added hammer worldmodel prefab (needs model)
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6 Years Ago
Changed shiny grass in test level
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6 Years Ago
This file doesn't exist
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6 Years Ago
Added resource gathering/spending indicators
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6 Years Ago
Crazy merge
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6 Years Ago
idle animation and a new attack animation for wolf
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6 Years Ago
Merge prep
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6 Years Ago
Aaaaand one last folder move, let's hope that's it
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6 Years Ago
Moved terrain assets to Content/Nature Removed some shitty old placeholder normal maps
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6 Years Ago
Moved all rock, grass and resource assets to Content/Nature
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6 Years Ago
Moved all of Petur's assets to Content/Nature
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6 Years Ago
Reorganized terrain assets
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6 Years Ago
Send note's when resources picked up/used
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6 Years Ago
Added missing meta file
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6 Years Ago
Time of Day update to 2.1.0 prerelease 2
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6 Years Ago
Fixed double language debug
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6 Years Ago
Unignored and move shaderforge
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6 Years Ago
osx libsteam update
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6 Years Ago
Restored billboard materials and fixed billboard texture import settings
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6 Years Ago
Added inventory icons context menu
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6 Years Ago
SF plugin
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6 Years Ago
ds: only load saved games if we have -load switch
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6 Years Ago
Removed sln files committed by petur
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6 Years Ago
Re-built SteamNative
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6 Years Ago
Close server if it's out of date (your batch file etc should update and restart)
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6 Years Ago
Tweaked melee attack to be less missy if you're partially inside something
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6 Years Ago
Fixed player world aniamtions sometimes not playing Local player's world animations are now predicted
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6 Years Ago
Fixed loading screen not closing in editor
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