reporust_rebootcancel

98,413 Commits over 3,683 Days - 1.11cph!

5 Years Ago
[D11] Fix wonky header placement in the Control Settings page
5 Years Ago
This is no longer needed
5 Years Ago
[D11] [UI] adjusted the pending health colour
5 Years Ago
[D11] Update to the Options->ControlSettings menu, and changed the default for the Aim Power Curve. Also prevent the turn speed acceleration from kicking in when aiming down the sights of a weapon
5 Years Ago
[D11] [UI] adding player info widget to the main menu
5 Years Ago
[D11] [UI] Fixed secondary interaction and prevented objects with only two options from triggering the menu (more than 2 is the requirement for it to exist).
5 Years Ago
[D11] [UI] Fixed secondary interactions not working.
5 Years Ago
Fixes.
5 Years Ago
New ship interior.
5 Years Ago
[D11] [UI] Inverted all ui icon sprites to be white as default so we can actually tint them in unity. Adjusted animation logic so we can now check if any animations need to be played in pie menus. Removed new selection animation from pie build menu.
5 Years Ago
[D11] Added another audiosource for ps4 controller sfx
5 Years Ago
[D11][UI] Added map size and map seed to rent server. Clamp to 4k for now
5 Years Ago
[D11] Blueprints can now be studied as a world item, and display their correct name. World items now show stack size if they are not a single item, and fixed sizing issue on crosshair tooltips
5 Years Ago
merge from oilrig - access to previously made art assets needed on excavator
5 Years Ago
[D11] Adjustments to look-at-object detection
5 Years Ago
Bundles
5 Years Ago
[D11] [UI] Fixed radial menus opening when other UI screens are active. Added more checks to IsAnyBlockingUI() check.
5 Years Ago
[D11][Tutorial] Added examine pistol tutorial event
5 Years Ago
Removed bundle / label assignment from DoPrepare, assign bundles in GameManifest.UpdateBundleAssignments instead (much faster)
5 Years Ago
Removed ST scripts
5 Years Ago
backup greybox
5 Years Ago
[D11] Fixed issue with unit converter string
5 Years Ago
Fix for CompareObjects when enum values out of range
5 Years Ago
poolable group fixes
5 Years Ago
[D11] [UI] Cleaned up radial menu infos. Removed old references to original FacePunch Pie menu (hidden behind #defines and calls new logic instead). Deleted unused scripts. Removed original pie menu from scene file.
5 Years Ago
[D11][UI] Work bench ui skin selection menu
5 Years Ago
[D11] PS4 craft complete sfx on controller, now uses item specific sfx
5 Years Ago
[D11] [Tutorial] Update to start cave
5 Years Ago
[D11][Tutorial] Added examine held entity tutorial action
5 Years Ago
[D11] Don't use capsule cast for looking-at-object detection if holding hammer - allow more precision for upgrading
5 Years Ago
[D11] Linux version of DTLS native plugin.
5 Years Ago
[D11] [Tutorial] Terrain Changes
5 Years Ago
[D11] [UI] Flipped map zoom controls.
5 Years Ago
[D11] PS4 controller sfx hooked up to ConVar audio.controllerspeaker + UI toggle
5 Years Ago
[D11] Radiation sfx on ps4 controller
5 Years Ago
Fixes.
5 Years Ago
More ship stuff. CraggyIsland.Naval for Diogo.
5 Years Ago
[D11] [Tutorial] Map updates, Dive sites added.
5 Years Ago
Dump truck model/LOD/COL/textures/prefabs
5 Years Ago
More ship stuff
5 Years Ago
[D11] [UI] Fixes and adjustments to Radial Menus to make them more streamlined. Adjusted Dead Zone for right analog stick input.
5 Years Ago
[D11] [UI] increased the spacing on the navigation bar and re-added the flashing highlights for the code lock but this time behind a streaming mode check
5 Years Ago
[D11] Define fix
5 Years Ago
[D11] Default values for new convars added in my last commit, and fixing an old component in the PieMenu from trying reference a null field
5 Years Ago
[D11] Added more options for switching between camera modes & removed a TON of rogue translate components from text fields in buttons that shouldn't have had one
5 Years Ago
Cargoship improvements WIP
5 Years Ago
fix for bad merge
5 Years Ago
Merge with prefabpools branch
5 Years Ago
Merge with d11_console_version
5 Years Ago
don't bother comparing object names when comparing prefabs