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127,147 Commits over 4,109 Days - 1.29cph!

4 Years Ago
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4 Years Ago
Compile fix
4 Years Ago
Fixed "no IPV6 support" when connecting using localhost
4 Years Ago
merge from main
4 Years Ago
Improved roadside wrecks LODs accuracy some more
4 Years Ago
Arid cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
4 Years Ago
made van_e LOD4 and LOD5 display where the holes in the vehicle are to prevent camping inside
4 Years Ago
further improved new sewer blocks to cope with terrain by filling in the space
4 Years Ago
Add a chance for the random move option to sometimes fold if the hand isn't good Fixed AI's raising too much
4 Years Ago
Fixed some cases where looping gestures would end prematurely
4 Years Ago
Revert belt change (was no longer needed)
4 Years Ago
Fixed some test window issues
4 Years Ago
Various rules updates and fixes
4 Years Ago
Fix compile errors
4 Years Ago
Merge CardGames/HandleAllIn -> CardGames
4 Years Ago
- Handle all the complexities of draw results for two or more players, and/or players being all-in for different amounts, and how that affects their winnings - Refactoring and cleaning up card games code all over the place. Protocol++ Still needs more testing.
4 Years Ago
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4 Years Ago
Testing tweaks
4 Years Ago
Flesh out support for multiple player pot splitting
4 Years Ago
Fix incorrect payout calculation
4 Years Ago
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4 Years Ago
Glass & concrete impacts
4 Years Ago
Winner sorting changes like in 59689
4 Years Ago
Simplify the winner sorting
4 Years Ago
merge from main
4 Years Ago
formatting fix
4 Years Ago
wip sleepable
4 Years Ago
Reworked Satellite dish terrain blend map, heightmap Fixed the puzzle spawning loot incorrectly Using alpha carve objects instead of alpha map to make holes in terrain as they seem to be more reliable Various other fixes related
4 Years Ago
Buoyancy implements IServerComponent. Adjusted ragdoll prefab.
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Score down any roam point that we are very close to. Distance based scoring changes. Roam point reservation improvements. Oilrig scientist roam idle intervals reduced.
4 Years Ago
merge from cover
4 Years Ago
Cover point reservation changes. Harshly score down, instead of excluding, used cover points.
4 Years Ago
updated meta settings on player gesture anims
4 Years Ago
Made trees in monuments harvestable Tweaked Junkyard to improve its spawn chances Reduced density of large rock formations
4 Years Ago
fixed incorrect LOD distances set from editing multiple prefabs through RendererLOD on chainlink fences
4 Years Ago
Temperate cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
4 Years Ago
WIP pot splitting
4 Years Ago
Removed bottles etc from the bandit camp poker tables. Due to a quirk in the interaction system and the proximity to the chip storage, the bottles ended up showing up with an Open interaction, which was a bit confusing.
4 Years Ago
Random moves don't go all-in unless they have to
4 Years Ago
Even more tweaks
4 Years Ago
Refactored how we handle the active player index. Handling conversion between relative numbers (player 1, player 2...) and the actual index values of the players in different seats. Handles cases like having only players 0, 1, 3, and 5 in a game.
4 Years Ago
Client/server compile fix
4 Years Ago
More cancel tweaks
4 Years Ago
Briefly block input to the current held entity when cancelling a gesture
4 Years Ago
4 Years Ago
Weapon impact & explosion stuff WIP
4 Years Ago
Safety check on random moves
4 Years Ago
- Improve small blind/big blind getter - Show dealer/big blind/small blind in the UI - Currently bugged, but at least this shows up the bugs