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134,470 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Merge from demoshot
5 Years Ago
Disable demo.compressShotKeyframes by default
5 Years Ago
Demo UI is now scaled by screen size
5 Years Ago
Increased size of new shot and folder buttons
5 Years Ago
More drag improvements
5 Years Ago
Increased padding for shots inside of folders
5 Years Ago
Better drag and drop fix
5 Years Ago
Fix depth of field not working Fixed drag and drop handling
5 Years Ago
Modified hint copy, slight update to next frame icon
5 Years Ago
Minor cleanup
5 Years Ago
Update test demo
5 Years Ago
Update next frame icon Fixed shot entries missing drag dots
5 Years Ago
Remove recordshot convar, we run it via UI now
5 Years Ago
Timeline styling changes, removed UI sample images
5 Years Ago
Added extra anchor to cliff_low_sloped_l due to terrain gap
5 Years Ago
More sub effects & related files
5 Years Ago
Fixed issues with world networking (introduced with monument_prioritization)
5 Years Ago
Merge from render_scale
5 Years Ago
Error fix
5 Years Ago
Merge from render_scale
5 Years Ago
Better handling of fallbacks
5 Years Ago
Merge from ai main
5 Years Ago
design permission fix
5 Years Ago
Tweaked road_vehicles to lessen the impact on roadside junkpiles
5 Years Ago
Merge from monument_prioritization
5 Years Ago
Alistair approved: Changed mining_quarry_c monument to default priority (was set to high) to match the other quarries
5 Years Ago
Alistair approved: Changed giant excavator monument to default priority (was set to highest from back when it was first added)
5 Years Ago
Merge from HDRP_Art_Backport
5 Years Ago
Updated PlaceMonumentsRoadside to offer similar distance parameters to PlaceMonuments
5 Years Ago
Monument distance tweaks
5 Years Ago
merge from ai main
5 Years Ago
Assigned missing hit areas
5 Years Ago
Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
5 Years Ago
Don't show suicide menu option when in a demo (doesn't do anything) Show "Quit Demo" in it's place while playing a demo Manage suicide button from the MainMenuSystem component instead of it's own component
5 Years Ago
When particle bubbles reach the water's surface, have the float on the surface of the water instead of continuing to rise into the air
5 Years Ago
Cleanup, fx edit, particle start/stop bugfix, disable Compound by default on my test map
5 Years Ago
Added BlurOptimized effect
5 Years Ago
save/load support
5 Years Ago
effects scene backup & related new files fixed gauge needle AO shadow being baked onto the dial face added instrument panel emissive texture other minor sub texture tweaks
5 Years Ago
Handle null bones and display warning
5 Years Ago
Merge from render_scale
5 Years Ago
Bug fixes
5 Years Ago
StationaryCombat state now uses the newer entity targeting to match Combat state.
5 Years Ago
Aim fix
5 Years Ago
Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
5 Years Ago
Don't run any dof processes (lerp times, nudges) while playing a shot if the shot has dof data
5 Years Ago
Load cfg later in the demo load process (hopefully fix player seed issues) Added demo.readcfg convar to load the cfg again while the demo is playing Revert DropMe changes on branch, theoretically not needed anymore Cleanup playback and recording when exiting a demo
5 Years Ago
WIP stopping particles from showing above the water
5 Years Ago
Water level check fix. Add collision to bubbles so they don't show inside the sub when reversing.
5 Years Ago
Get in water/not in water info. Don't show bubbles when not in water