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130,627 Commits over 4,171 Days - 1.30cph!

6 Years Ago
[D11] Resolved 3553 Amount in a found Water Jug is higher than in Steam
6 Years Ago
Roadside monuments terrain blend map improvements
6 Years Ago
Prefab setup
6 Years Ago
Fixed powerlines not spawning along the ring road
6 Years Ago
[D11][UI] Unload spinning wheel image when not needed. Fix issue with reloading controller images.
6 Years Ago
+ Fixed the underwater bubbles issue
6 Years Ago
Reduced road terrain offset from 0.05 to 0.01 (looks better after the previous fixes)
6 Years Ago
[D11] Campfire incorrect vert colour fix
6 Years Ago
Maintenance mode: localizing the timestamps.
6 Years Ago
Fixed some edge cases where the road could clip into the terrain
6 Years Ago
Merge from skeleton optimisations
6 Years Ago
Merge from skeleton optimisations
6 Years Ago
Merge from main
6 Years Ago
Fixed workshop preview bugs, fixed censored torso tint bug
6 Years Ago
Set road mesh to LOD0 to have sufficient steps with terrain river foam texture direction change
6 Years Ago
[D11] Rendertarget optimisations fixed and turned back on.
6 Years Ago
Removed debug logging
6 Years Ago
Tweaks
6 Years Ago
[D11] Turn off rendertarget opts for now. Theres a warning that greg pointed out.
6 Years Ago
Fixed path mesh scale fuckups (fixes road and river texture tiling)
6 Years Ago
Added "Particles/PixelLit Advanced" shader with linear and flow-based frame blending
6 Years Ago
[D11] Fix for Black Bin Rotation + Z-fighting at Bandit camp dredge
6 Years Ago
[D11] Define Fix
6 Years Ago
river_foam albedo
6 Years Ago
river mesh debug material
6 Years Ago
[D11] Dropping Road Height again.
6 Years Ago
River mesh model
6 Years Ago
[D11] Fix for Bollard rope incorrect rotation
6 Years Ago
[D11] Platform Icons displayed next to Gamertags and Uid's for players on the same platform
6 Years Ago
Maintenance mode: show the message in the main menu for informational purposes.
6 Years Ago
[D11][MEMORY] Render target optimisations. Tested and working on editor/ps4/xbox debug and release. Saves 110meg on ps4. Swichable via code define.
6 Years Ago
Potato text setup
6 Years Ago
[D11] Edited script to prevent spamming the console with particle system log messages on console. (Still logs in editor.)
6 Years Ago
Fixed potential edge case with not blocking deployment on narrow roads
6 Years Ago
[D11] Fixed 3508 Collecting water from a water pump using a water bottle spawns a error message
6 Years Ago
[D11] Edited script to prevent spamming the console with particle system log messages on console. (Still logs in editor.)
6 Years Ago
Fixed incorrect road mesh scaling along path (from the axis changes)
6 Years Ago
basic initial potato item/entity setup, manifest.
6 Years Ago
Some more changes to the water added in subtle distortion
6 Years Ago
[D11] Updating Materials to new Shaders.
6 Years Ago
Grabbed spud models from new_plants
6 Years Ago
Increased planterbox slots and it now checks all inventory slots for fertilizer. Tweaked UI loot panels.
6 Years Ago
Updated loot on roadside monuments depending on the tier they've been place in
6 Years Ago
SpawnGroup can filter by tier to disable itself on certain tiers
6 Years Ago
road mesh set not to import materials added river foam texture, kinda work in progress
6 Years Ago
+ Adding in a version of river water and swamp water, Had to change the water plane in bandit town to not cast shadows
6 Years Ago
Change ParticleSystemContainer to handle method calls before awake, which can happen
6 Years Ago
Assigned monument bounds on airfield, bandit down and compound
6 Years Ago
MonumentInfo bounds are no longer ReadOnly (they're assigned by hand)
6 Years Ago
Increased min distance between caves so there are less on small maps