reporust_rebootcancel

134,319 Commits over 4,444 Days - 1.26cph!

6 Years Ago
FoliageGrid fix
6 Years Ago
MainCamera / RustCamera fixes
6 Years Ago
final phrases and codegen check
6 Years Ago
repositioned Storage monitor IO input and output due to largely negative feedback gain accessing
6 Years Ago
Redo player prefab changes
6 Years Ago
Protobuf definitions, codegen, manifest
6 Years Ago
Merge from main
6 Years Ago
Only refresh player collider size on the local client, since it's always disabled on other clients. Also adds an early exit.
6 Years Ago
Have the player's collider resize on the client in the same way it does on the server. Add profiling.
6 Years Ago
Shrink the server collider on sleepers, the same as with wounded.
6 Years Ago
Remove unnecessary include
6 Years Ago
Add RemoveFromTriggers call to EnablePlayerCollider
6 Years Ago
Fix missing include
6 Years Ago
Server player collider now resizes when crouched. Refactored collider size calculation to be more robust; have it check state instead of pushing it.
6 Years Ago
Lightning & storm stuff WIP
6 Years Ago
Fixed gib scale on RF Broadcaster
6 Years Ago
Merge from main -> gib_pool/deployables
6 Years Ago
Merge LOD fix from /Vehicles
6 Years Ago
Adjust reactive target IO positioning again
6 Years Ago
merge from main
6 Years Ago
fixed oilrig crate depspawning
6 Years Ago
Cherrypicking 54243
6 Years Ago
Fixed dot scaling not working properly, rotation effect uses seed
6 Years Ago
Fixed life ring LOD position Fixed floating lamp Added speakers to fishing village shop music positions
6 Years Ago
Fixed LOD display on seat module
6 Years Ago
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in 53968.
6 Years Ago
Raise top reactive target IO a little
6 Years Ago
Raise top reactive target IO a little
6 Years Ago
Reinstate 53468 (ProjectilesThroughVehicles) and 53754 (wounded player collider adjustment) in this branch.
6 Years Ago
Line up Reactive Target IO with its new model
6 Years Ago
Switch Reactive Target to Electrical item category
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
network++
6 Years Ago
phrases
6 Years Ago
Menu background videos
6 Years Ago
updated storage monitor decs
6 Years Ago
Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.
6 Years Ago
Updated GameTip so long game tips are not on 6 new lines
6 Years Ago
Manifest rebuild after merge
6 Years Ago
More scene backups
6 Years Ago
Merge from Main ->DestroyableRoadsigns
6 Years Ago
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
6 Years Ago
Allow Timed Explosives to damage things with health that are on the Default layer. This means rockets, grenades, explosives, etc can now damage things like loot barrels.
6 Years Ago
Move roadsigns to Default layer (was World)
6 Years Ago
Fix reactive target scaling
6 Years Ago
Merge from main
6 Years Ago
Oar poster scene (backup)
6 Years Ago
Set roadsign spawner respawn times
6 Years Ago
Force show full statement at the end of text animation in conversation, fixes final character not showing
6 Years Ago
Merge from canoe (fixes paddling animations)