128,620 Commits over 4,140 Days - 1.29cph!
cherrypicking #
39637 messagedelayfix
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
Removed SkinnedMeshRendererInfo
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
Scene backup
More prefab fixes.
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
[D11] update from d11_console_version in prepartion of merge back
[D11] [UI] Removed Z axis coordinate from string on teleport popup.
[D11][UI] Changes to the Create server flow and look. Added Methods to navagation bar to allow single navagation tokens
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
[D11] [UI] Server Admin Special Actions option added.
cacti prefabs backup
reworked ores diffuse maps
separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
subtracting wearable changes, need to keep rigs until the prefab processing stage.
[D11] new delayed list using dictionary.
Merge from consumable_item_info_fix
Disabled shadow casting on Launch Site factory puzzle control panel light
Merge from wounded_item_dragging_fix
Merge from rig_stripping(temp)
Fixed LODManager time slicing
Added shadow casting lights to render complexity debug tool
Added shadowed light logging to asset fiddler
A fix for rig stripping not actually working.
Merge from messagedelayfix
Fixed collider errors on craggy's scene
Tweaks to mesh collider tool log output
Added "Switch to Collision Model" tool (MeshCollider context menu)
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction)
Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs
Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
Tweak low quality settings
Removed missing components from camera prefab
Added a label to all wearables to find them easier
[D11] ASE upgrade to 1.7.0
Switched to IPointerClickHandler for QuickCraftButton
[D11] tags on extra debug info to performance overlay
QuickCraft is no longer a scrollable rect, removed some work-around events that are no longer necessary.
[D11] latest foliage shaders BUT I've renamed TangentToWorld etc back to the old names since HDRP package has been updated separately, once this is merged back we can fix that by opening Foliage in the ASE editor to update from the template and get the new names.
updated horse base pose, updated idle
[D11] [UI] Map Teleport enabled for everyone so it can be tested. Updating strings and fixed owner ID retrieval.
Scene backup.
Small refinery bounce fix.
[D11] Hooked up Mute Player SFX
[D11] [UI] Map Teleport Implementation. Updated server information to include server owner so we can check if player is owner (to show/hide the teleport option).
AND, OR, Simple & timer switch conversions.
[D11] Latest delayed ent changes.
[D11] Undo accidental checkin