reporust_rebootcancel

128,614 Commits over 4,140 Days - 1.29cph!

6 Years Ago
Merge from main
6 Years Ago
Cleanup
6 Years Ago
Merge from third person held
6 Years Ago
Merge from instruments
6 Years Ago
Added chassis sound manager and skid sounds. More driving physics work.
6 Years Ago
Slow down the lerp while in third person to reduce jerkiness Reposition the instrument view point a bit
6 Years Ago
Better scroll behaviour on respawn buttons
6 Years Ago
WIP sleeping bag cluster system Detect multiple nearby sleeping bags and merge them into one widget on the death screen
6 Years Ago
Merge to main: Adding support for connecting multiple clients at once locally. Can be useful for testing. New menu entries under Debug: Select Enable Fake Steam ID, then run the game.
6 Years Ago
adding cowbell word model + lod
6 Years Ago
adding cowbell model/mat/textures
6 Years Ago
Some random variation in fade-in time sounds nicer for multi-engine vehicles
6 Years Ago
Base RPM sounds on vehicle estimated max speed. Remove engine doppler as it doesn't sound good.
6 Years Ago
Allow some rotation around the locked camera perspective (about 20 degree son both axis) on static instruments
6 Years Ago
Don't use UpdateWheelCollider at all, just rely on standard values
6 Years Ago
Respawn button colours (map and rectangle buttons)
6 Years Ago
Fix driving physics not correctly updating with mass/centre of mass changes
6 Years Ago
Fixed a bug with item splitter input being able to trigger after the inventory has closed.
6 Years Ago
Horse wood armour meshes/textures/materials
6 Years Ago
Ceiling light stackable (10) Ceiling light no longer uses condition Ceiling light bounds tweaks to fix repair (antihack) issues Removed Ceiling light obsolete storage panel
6 Years Ago
Send a list of monuments with their coordinates with the map image Fix the coordinates sent by the game server so they aren't annoying to use
6 Years Ago
Subfolder for localised SceneSettings
6 Years Ago
Rest of radtown 3 & Scene2Prefab Localised murky sewer volume profile. Prefab fix.
6 Years Ago
Setting up all wearables to use the skeleton system.
6 Years Ago
[D11] Revert checksum file name change, and instead make the client attempt a second pass to download a fresh map file if available.
6 Years Ago
Set the FPS UI slider max value.
6 Years Ago
[D11] [UI] Map Teleport implementation.
6 Years Ago
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
6 Years Ago
Merge from crafting_improvement
6 Years Ago
Don't use automatic gfx api on linux/mac
6 Years Ago
Remove unnecessary worldspace position on LOD fade shaders
6 Years Ago
Scroll rect no longer static. Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again.
6 Years Ago
[D11] Rustworks telemetry class structure tidy-up.
6 Years Ago
[D11] Port can now be set by Rustworks connect API response (defaults to previous hard-coded value in the absense of Rustworks getting updated).
6 Years Ago
[D11] Lowest user packet value added to build features JSON output.
6 Years Ago
Fix for linux/mac graphics API
6 Years Ago
[D11] Fix for players stuck in both sleeping and dead states
6 Years Ago
Arctic rock formations Near final world setup structure
6 Years Ago
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
6 Years Ago
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
6 Years Ago
Recycler fixes.
6 Years Ago
hacking a snow splat mask on cliff_basic_snow shader (temporary)
6 Years Ago
Fix double GetComponent
6 Years Ago
Cap max fps limit to 240 not 200.
6 Years Ago
Merge from item_splitting
6 Years Ago
[D11] Fixes potential circular reference in delayed entities list.
6 Years Ago
6 Years Ago
Merge from error_notifications
6 Years Ago
First pass layout of new respawn screen Better sleeping bag button processing Update LifeInfographicStat to use TextMeshPro
6 Years Ago
backup decor.v3