128,483 Commits over 4,109 Days - 1.30cph!
[D11] [UI] Removing in-line platform-specific sprite references from texts and replacing them with appropriate runtime translation flow. Fixed missing controller icon components on images in UI frontend and in-game options pages.
Uniformed some client side and server side colliders on Scrap transport helicopter to prevent antihack reject loops
Hobobarrel shadow default range
Proplight prefab tweaks.
Compound conversion WIP
Hobobarrel adjustment.
Right click an item in the crafting queue to fast track it to the start of the queue (resets crafting progress on previous item).
Fixed viewmodel hands color
Fade moon more toward horizon
[D11][UI] Server admin screen correctly updating server status when starting and stopping servers
terrain now uses 4k control maps (again)
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Update piano to use RendererLOD
Drum IK pass
Better hand IK rotation options
Render and cache the map image at server boot
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fixed tesla coil having too much protection
fixed tesla coil not self-harming as a spam limiter
added tesla coil distant sound
Add a CPU based map renderer for the server
Add a command to get the map image as a JPG
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Moved flag variable declaration out of #if SERVER
Fixed longstanding bug where the first consumable item you click will show default values.
Quick craft UI icon list optimisation
Change sun color temperature over the day (Scene Setup -> Light -> Sun -> Sun Color Curve)
Favourited item appearance tweak
Recategorized electrical items.
Added Electrical to ItemCategory. (No item changes in this commit).
Added Electrical category to crafting UI.
Reduced crafting category button height by 6 pixels so all categories will fit if visible.
Added BlueprintCategoryButton.AlwaysShow and .ShowItemCount.
Fixed concrete_debris mesh read/write error
Helicopter update optimisation. Send a flag if it's sleeping and bail.
Redo the notification setup menu so it doesn't suck as much
Removed some scene setup overrides on craggy
New ground plants progress
Moved favourite button out of the Footer group so that it doesn't get set to not interactable when viewing a locked item.