reporust_rebootcancel

135,779 Commits over 4,474 Days - 1.26cph!

6 Years Ago
Fixed hemp plants
6 Years Ago
[D11] [UI] Optimised Sprite Sheet Animator and removed unnecessary functions from class.
6 Years Ago
Moved gas station, supermarket and warehouse to roadside monument folder
6 Years Ago
Added ring road script and roadside monument script to procedural map scene
6 Years Ago
[D11] New roof_asphalt material
6 Years Ago
[D11] New gas station roof material and 2 way blend shader
6 Years Ago
[D11] Rationbox Float fixes
6 Years Ago
Merge from main
6 Years Ago
More adjustments and a temp copy util
6 Years Ago
GrowableEntity proto
6 Years Ago
[D11][#3251] Made paintable signs unobtaiable, disabled paint sign options
6 Years Ago
Added new GrowableEntity, based on the existing PlantEntity for now. Some clean-up.
6 Years Ago
merge from entity_parenting_2
6 Years Ago
more LOD
6 Years Ago
Another attempt to fix nested parenting triggers TriggerParent works like TriggerParentEnclosed since that should be much more robust when sorting out overlaps / nested parenting triggers Simplified TriggerParentEnclosed (now inherits from TriggerParent) Simplified TriggerParentExclusion (since overlaps are handled by TriggerParent) Removed OnEntityEnter hack from ForceUpdateTriggers (since overlaps are handled by TriggerParent)
6 Years Ago
fix missing transform NRE
6 Years Ago
Chassis LOD
6 Years Ago
Fixed an NRE in IOEntityEditor due to an uninitialized array
7 Years Ago
Code review: Add "== this" check with || before EqualNetID check
7 Years Ago
Code review: Call SetParent before calling Spawn
7 Years Ago
Code review: Add null check on created
7 Years Ago
Code review: André says "UnityEvent uses reflection and is slow as balls. Better to get rid." Changed the generic TriggerStay to CarGarageTiggerStay which specifically calls a ModularCarGarage method directly.
7 Years Ago
Code review: Add entity creation null check.
7 Years Ago
Line endings
7 Years Ago
Code review: Move IsNull from CollectionEx to ObjectEx
7 Years Ago
Storage module now fully functional + manifest rebuild again
7 Years Ago
Put prevent building chassis colliders back on the correct Prevent Building layer
7 Years Ago
More
7 Years Ago
Var rename
7 Years Ago
Module editor null check
7 Years Ago
Add storage component to storage module + manifest rebuild
7 Years Ago
more
7 Years Ago
module panel health setup
7 Years Ago
Removed storage system from flatbed modules
7 Years Ago
Set up 2module_passengers entity
7 Years Ago
Increase fuel tank health
7 Years Ago
Added items and placeholder icons for 1module storage and 2module passenger
7 Years Ago
wip collider stuff
7 Years Ago
Merge new_commands
7 Years Ago
Codegen
7 Years Ago
Merge from main
7 Years Ago
Backup
7 Years Ago
Go back to old activePlayerList behaviour with ListHashSet
7 Years Ago
merge from sam_pickup_fix
7 Years Ago
Fix for mismatched profile marker
7 Years Ago
[D11] + Bunch of building and building core LOD tweaks/fixes
7 Years Ago
Fix for crash closing locker inventory UI (#2833)
7 Years Ago
SceneLOD - disable SLOD segment renderer when completely out of view (and fixed debug draw)
7 Years Ago
SceneToPrefab - don't update terrain if there's no terrain
7 Years Ago
[D11] Bandit Town, Airfield and Harbor 2 SLOD fixes.