128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11] Disable Application.Quit for console
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Workbench and Vending Machine loot panels now disallow give options correctly.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Adjusted Vending Machine Loot Panel Visuals. Fixed unreachable code in TimeWarning.cs.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Organising UI assets, removing unused
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Makeshift battery cell tier 1 prefab/fbx/materials/textures/lods/collision/gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Fixes local loopback problem.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Limited vending machine panels to 7 columns 1 row instead of 6 columns 2 rows with 5 "locked" slots.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [Audio] Checking in WIP... Should fix PS4 local echo's but can't test as need to merge with main
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed type mismatch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] DTLS handshake MTU value fixed (as opposed to relying on discovery). Another attempt to fix the handshake decrypt errors on high-latency servers.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Muzzleflash hue tweak.
3x3 muzzle billboard atlas can be a bit smaller too.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added gas station gas_station_exterior, gas_station_extension, missed outpost outbuilding_1st_15x9, oilrig water_drum_toxic prefabs for map makers
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Prevent SelectedBlueprint from updating if crafting menu is not open
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial][#2078] Delayed setting of HUD config to the setup phase of light fire
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Stop player stats panel appearing on npc corpses
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial][#2106] Fix for localserver not clearing entities when leaving game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed RUST-303 (hopefully?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                memsnap needs absolute paths probably
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#1127] Hide view model before destruction to avoid both animations been visible at once
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Notices for picking up/dropping items no longer uses animators and should be better set up layout-wise to prevent performance issues. NPC shops should now show their correct names.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Console] Fix to UI for accidently spelling "xums"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player name tag optimization
Chat box optimization
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Pistol tweaks.
M92 doesn't have the crude powder effect.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed the M39 attack_ADS animation not calling a shell ejection event.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][#716] Fixed issue where jackhammer could be used while broken
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Merge from main 
33376 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11][Tutorial] Fix for can_beans.prefab PickupEffect referencing a server prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Cherry pick from main 
33934 
                
                
                
                
                
             
         
        
            
            
            
                
                Another Oilrig fix for SetDestination error
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Nailgun world model material fix.
Test scene backup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Thompson doesn't eject twice per shot.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Server wipe hud alert and server method for telling clients
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge with main d11 branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Removing animators and layout elements from the UI dropped/pickup popup prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                L96 sound doesn't emit a bolt rifle sound when muzzle braked.
Proper semi rifle ejection timing.