115,876 Commits over 3,959 Days - 1.22cph!
checkpoint greybox
office interiors LODs/COLs/Prefabs
scene update
Rocket factory rail tracks
Fixed fucked up viewmodel flickering when spamming RMB
Touched decal shaders after workaround subtraction
Subtracting decal workaround at
20934
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Let's delete these third party assets and see what happens
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▆▆▄▇█▋▅▄ ▅▆▋▊▊▇▄▊ / ▌▅▆ ▌▆▇▋▍▉▅▇▌▇ ▆▆▆█ ▊▉▊▉▉▅▆█ ▍█▅▊▉▋ ▌▄▅ ▅▆▉▆█▌ ▉▄▋▆ (+ ▇▇▋▍▄█▆▄ ▋█▅▇▍▍█▆ ▌▉▇▄▇█▋▆▄▍▋ ▅▆ ▋▄█ ▋▌▍▅▅█)
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! ▆▆▆ ▉▉▄▉█▉▄: ▆▉▇▆▋▉█▊▊▆▆▄▊▄▍▊ ▉▌▉ ▉█▉▆▍▄▄▇▊▌▅▆▊▅▌▋▉▆▇▌ (█▅▉▇ ▋▍▅▉▅▉▍ █▊ ▌▄▊)
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nook & cranny cliffs instead of dull flat mountain slopes wip
Interiors WIP for the second largest office building, scene update
fixed python smoke screen
Rocket factory progress /backup
updated prefab links for office buildings in launch site
launch site office buildings and planters final meshes/prefabs/cols
Rocket factory / mesh optimizations / tweaks / various fixes
Temporary workaround for hapis mt signs decal bug
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat
Adjusted particle emission intensities for camp fire, furnace, torch
Clamp screen blood effect lighting to 0-1
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Fixed vending machine entity having itself as a child object (lolwut?)
Adjusted emissive materials to match new intensity scale
Attempt at fixing broken reflections on hapis rivers
Proper waterfall sounds.
LODs on waterfall PFX.
Heightmap.
slightly higher recoil on the AK47
right clicking items on mailbox properly inserts it into the correct slot
added dropbox
Enabled some disabled stuff.
Hapis:
Added some more loot.
Added a bunch of recyclers and repair benches.
Plus various.
Rocket factory / added lift door / fixed roof door positions
fixed quick-snap recoil compensation when compensating during full auto
storage containers spill their contents out from their drop position when killed
Shotgun trap sound tweaks
Reapply
20887
NRE fix
Voice limiting tweaks