reporust_rebootcancel

107,902 Commits over 3,836 Days - 1.17cph!

9 Years Ago
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9 Years Ago
Some workshop skins
9 Years Ago
Reapplied delayed stability refresh after load
9 Years Ago
workshop skin organisation
9 Years Ago
Fixed blueprint header Weapon skin capabilities
9 Years Ago
New Blood Impact FX's New Stab decals
9 Years Ago
Fixed infinite loop in RainSurfaceAmbience
9 Years Ago
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9 Years Ago
Switched skins to use categories for rareness/price, instead of setting each individually
9 Years Ago
tweaked some prefab settings for the addons
9 Years Ago
finished the prefabs for all of the military addons
9 Years Ago
GC allocation reduction in Sound and Ambience systems Use a coroutine to stop/recycle sounds instead of invokes
9 Years Ago
Added "version" console command http://files.facepunch.com/garry/2015/October/07/2015-10-07_23-41-59.png Added "sysinfo" console command Added memory usage functions to native (cuz it doesn't work from Unity) Fixed warnings, spelling errors Bug reporter passed used memory stats
9 Years Ago
Don't allocate cells / batches if collider batching is disabled
9 Years Ago
merge from main
9 Years Ago
Fixed broken weapon reload
9 Years Ago
Blueprint sort speedup
9 Years Ago
Fixed selected item name not showing up (thanks HarryMachin)
9 Years Ago
Splitter fix
9 Years Ago
Server compile fixes
9 Years Ago
Timings on server startup align a bit more nicely
9 Years Ago
RustBuilder crashes - unhelpful
9 Years Ago
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9 Years Ago
Fixed barricade placement on constructions being very finicky
9 Years Ago
Tweaked entity bounds of building blocks
9 Years Ago
Merge from main
9 Years Ago
Cleanup
9 Years Ago
Fixed health bar overflow ItemIcon doesn't use VariableReference for the container anymore
9 Years Ago
Replaced PlayerLoot.IsVisible with the entity visibility checks Entity world space bounds are correct for parented entities Entity GetEstimatedWorldPosition supports nesting Added GetEstimatedWorldRotation for parented entities Fixed client / server entities fighting when placing constructions in the editor
9 Years Ago
Water2.5: Touched river shader. Because unity.
9 Years Ago
ItemContainer.Save garbage
9 Years Ago
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9 Years Ago
Entity max distance conditional uses the distance to the entity bounds instead of its origin
9 Years Ago
Actual merge from main
9 Years Ago
Merge from main
9 Years Ago
Added profile blocks to saves
9 Years Ago
replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
9 Years Ago
fixed foundation.steps.collision orientation
9 Years Ago
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9 Years Ago
Added timewarning to GarbageCollectionHandler Seperated gc.collect from gc.unload
9 Years Ago
Running server with -keeplogs will prevent it from wiping the server folder logs on startup
9 Years Ago
Send server info with bug reports
9 Years Ago
Network Cache
9 Years Ago
Building blocks use more accurate colliders Fixed stair rotation exploit
9 Years Ago
Water2.5: Fixed SSAO command buffer ordering Water2.5: Fixed rivers getting ocean wave displacement
9 Years Ago
Fixed cupboard entity bounds Removed MeshFilter component from cupboard trigger Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
9 Years Ago
Reduced cupboard health
9 Years Ago
updated RustBuilder
9 Years Ago
Effects WIP 2
9 Years Ago
Water2.5: Fixed DepthOnly still having tess/displacement in low quality modes Water2.5: Fixed white 'sprite' issue caused by mishandling of fog in additional light passes Water2.5: Changed transparent order queue