115,324 Commits over 3,959 Days - 1.21cph!
Added Tools/Find/Convex Colliders
Got rid of skin0 etc tags (skins applied by replacing specific materials instead)
Tweaked physics.steps / physics.minsteps valid range
Removed SteamInventory debug
Better FindMissingScripts / FindInvalidColliders
removed Ik targets from Double shotgun entity
Skinnables replaced ItemType
Added LZ4 compression library
World serialization uses LZ4Stream (since GZipStream is fucked on Windows)
Sped up player turn rate when moving
Fixed context menu options not being sorted
ConsoleSystem.Index.Dict is public, for modders
Continue when saving / loading world fails for any reason
Satchel charge optimisation
Fixed NRE in TerrainQuality.OnEnable on server
Better error when trying to batch mesh that is not readable
Merge from world_serialization
disabled shell protection on ladder hatch
removed 60 second suicide delay for admins
waterballs more intelligently distribute water
planters require less trips to saturate soil
LiquidContainers can only fill buckets/bottles from their tap
Fixed culling grid cells starting state
Culling cross project portability fix
Fixed player and npc culling single frame delay
Fixed dimensions of color surface mismatch error spam when scene and view are visible simultaneously (editor only)
Fixed command line not running
Double barrel shotgun optimisation
Order stuff when generating code, to make it more deterministic
Replaced all colliders that were using a negative scale
Ladder climb animation (rough)
Added Tools/Find/Invalid Colliders
Less feet slipping when running/jogging
Lower rotation follows upper, not the other way around
Feet rotation deadzone when not moving
Fixed model stutter when going from looking up to looking down
Added events server convar
Added corpses server convar
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!)
Player eye position hard coded, negates need for extra transform
Editor: Draw BLUE line where projectile weapon is pointing
Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
Salvaged axe optimisation
Added gravity server convar
Fixed aim angles not being broadcast if player standing still
Removed unused hand IK code
Semi-auto pistol optimisation
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Added timescale server convar