128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11] Show message when server list can't be loaded, and change default display of Rust credits to not be a random number
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Reorganised tutorial trigger events/timings
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Added HasOpenedStorage action
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NPC entities snapping to world origin while traversing navmesh links
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] water storage Water Transfer menu UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] MaskedColorLerp now tints colors by the objects vertex color before changes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Actually enable the xb1/ps4 achievement/trophy unlock!
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed end of line error from merge.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixes to various bugs in Death Screen. Implemented popup warning when attempting to delete a sleeping bag.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oil rig music and ambient sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Client side changes for achievements - PS4 Trophies ID's 01 -> 27
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [d11][Audio] Started applying new reverb settings to trigger objects.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Server side changes for achievements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixes looping sfx not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes looping sfx not working
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                buoyancy improvements to rhib
fixed boat engines not taking wave height into effect during depth calculations
 
                
                
                
                
                
             
         
        
            
            
            
                
                AI door issue scene
flasher/siren light now have passthrough
turret parts far less common from boxes
scene2prefab
compile fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed oil rig ladders
scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                scene2prefab
fixed scientists spawning too slow
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                more waypoints
failed attempt at flamethrower npc usage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability to loop & skip around music dynamically
Support for location specific music playlists
Oil rig music files
 
                
                
                
                
                
             
         
        
            
            
            
                
                0.75 sec fade on distant rig lights.
Distance flare GPU instancing.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Added instancing support to FX/Additive Billboard
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 set mipbias to 1 on foam array
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Added FX/Additive Billboard for Petur
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rig2 lights turn on and off depending on the time of day.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Light quad imposters to Rig2 lighting prefab.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Added optional toggle fade w/ adjustable duration to AmbientLightLOD; off by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed problematic cover point
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ch47 crush trigger
cover handling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cheapo unlit GPU billboard shader.
Related mats.
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Added ProgressTime to water system; useful for debugging
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed black regions on horizon when looking up through the waves
 
                
                
                
                
                
             
         
        
            
            
            
                
                cover state reload improvements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 spas12 stock downsized to 1024 (saved extra 10MB)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Downsized spas12 and splash foam textures to max 2048 (saved 105 MB)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                AI cover logic for reloading
intelligent reload logic when low ammo
Exfil state allows shooting
pick unique engagement points if possible (flank)
do not finish an entire burst if line of sight lost
pick unique roam points (no more bunching up)
smaller radius for obstacle avoidance (pass eachother on stairs)