reporust_rebootcancel

133,677 Commits over 4,293 Days - 1.30cph!

7 Years Ago
[D11] [UI] Changed pie wheel texture filtering to bilinear to address visible artifacting.
7 Years Ago
[D11] DTLS reliable-order retransmission max attempts. Fix for orphaned connections causing large outgoing network spikes.
7 Years Ago
Fixed hunters jacket skin mat
7 Years Ago
Better culling distances on the topside.
7 Years Ago
Almost
7 Years Ago
Yawer progress.
7 Years Ago
Backup
7 Years Ago
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7 Years Ago
Fixed missing play button icons RustButton resets its styles properly if disabled while pressed Fixed timeline minute/second display being wrong
7 Years Ago
[D11] [UI] UI Sprite filtering properties changed to Point where possible (left certain UI sprites on Bilinear to prevent artifacting when moving). Fixed textures that couldn't be crunch compressed due to not being a multiple of 4. Fixed Various UI Texture settings that were inconsistent or not needed.
7 Years Ago
Fixed reload problems at extremely low FPS
7 Years Ago
Disconnect on checksum mismatch
7 Years Ago
Cherry picked 37573 from hdrp: fixed water system get height NRE
7 Years Ago
Fixed NRE in water system get height calls before native path was initialized
7 Years Ago
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7 Years Ago
[D11] merge from d11 main branch
7 Years Ago
demo.record generates a name if none provided, adds extension only if passed name doesn't contain one demo.play returns properly on empty filename
7 Years Ago
[D11] [UI] Fixed weapon reloading when opening ammo wheel.
7 Years Ago
Bundle fixes
7 Years Ago
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7 Years Ago
Fixed binds not working with cinematic_play and cinematic_stop
7 Years Ago
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7 Years Ago
Added Rust.UI.Editor asmdef #ifdef'd OnValidate
7 Years Ago
Remove debug code
7 Years Ago
[D11] Added PS4 input switch option to test PS4 inputs in editor.
7 Years Ago
[D11] re-run texture streaming script to apply flags to all the new hdrp textures, fixes grass on ps4 (not sure why it fixes it sadly)
7 Years Ago
Should fix import StyleAsset:OnValidate crash
7 Years Ago
merging moviemaker into hdrp
7 Years Ago
Bundle fix
7 Years Ago
Server compile fix
7 Years Ago
Merged from hdrp
7 Years Ago
Bundles
7 Years Ago
Timescale setting
7 Years Ago
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7 Years Ago
[D11][RAYCASTS] Avoid the raycasts for animal footsteps on consoles. Also introduced a fuzzy distance function which eliminates the baggage of the maincamera.distance
7 Years Ago
[D11] [UI] Leaderboards page no longer enabled by default when on frontend (was causing periodic layout rebuilds unnecessarily.
7 Years Ago
[D11] Packets sent and received added to game server telemetry.
7 Years Ago
Remaining statics. Cull distance pass.
7 Years Ago
Backup
7 Years Ago
[D11] add xbox specific settings for the big sky textures, now that I have the player installed again
7 Years Ago
[D11][RAYCASTS] Drinking mechanic improved ( improved code + got rid of duplicate raycast )
7 Years Ago
Exposure setting
7 Years Ago
[D11][RAYCAST] Distance lod on helicopter update
7 Years Ago
[d11][lightjob] Fix for null reference processing job results. Done on the behalf of mattp.
7 Years Ago
[D11] [UI] Staff Credits screen broken up into canvases for dynamic content. Fixed "File End" text showing in credits.
7 Years Ago
[D11][RAYCASTS] Indirect raycast class to help track where they are all coming from within gameplay.
7 Years Ago
[D11] [UI] WIP Ammo wheel input fix on Bow weapons as well as Base Projectiles.
7 Years Ago
Moved LightEx processing to job system
7 Years Ago
[D11] [UI] Fixed Bota Bag description being incorrect. WIP fix for Quick Chat input not working on PS4.
7 Years Ago
[D11] [UI] Ammo Wheel fix WIP. Currently triggers both a reload and opens the ammo wheel at the same time. (Still needs prevention of reloading prematurely, AKA only reload on release)