reporust_rebootcancel

108,021 Commits over 3,867 Days - 1.16cph!

9 Years Ago
Added terrain collision triggers to Hapis tunnel
9 Years Ago
Made clouds play nice with HDR
9 Years Ago
Time of Day update Made nights not have a 100% black sky
9 Years Ago
Fixed terrain mesh -> grass mesh transition being uneven with the new grass coloring
9 Years Ago
Grass tweaks
9 Years Ago
Fixed warnings
9 Years Ago
Server compile fix
9 Years Ago
Fixed missing spec map reference on dirt road material
9 Years Ago
Made grass LOD setting only affect somewhat distant grass patches
9 Years Ago
Fixed some shaders and materials on super low shader levels Fixed some rocks that need terrain blending having it disabled
9 Years Ago
Fixed missing hammer rotate option
9 Years Ago
Walls take less damage from exterior side Doors take less damage from exterior side Floors take less damage from above Roof takes less damage from above Foundations take less damage from sides
9 Years Ago
Changed some loading screen names
9 Years Ago
Tools -> Update -> SpeedTree
9 Years Ago
Fixed roadside clutter sometimes facing the wrong way
9 Years Ago
added some new movement animations for the horse
9 Years Ago
added some new movement animations for the boar.
9 Years Ago
Missing file. Hid the ferns until they suck less.
9 Years Ago
AO performance optimization. Light tweaks.
9 Years Ago
Grass colour tweaks
9 Years Ago
Touch
9 Years Ago
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
9 Years Ago
Fixed roads being slightly *too* random (i.e. different every time you connect to a server) Network++ Save++
9 Years Ago
Flower texture downsize.
9 Years Ago
Flowers are lighter to render, better lit, and don't have a terrible outline.
9 Years Ago
Fixed time not progressing
9 Years Ago
Merge from terrain-improvements-2 (procgen8 + hapis3)
9 Years Ago
Network++ Save++
9 Years Ago
Rebuilt game manifest
9 Years Ago
Merge from main
9 Years Ago
wip files.
9 Years Ago
Increased powerline topology radius
9 Years Ago
Fixed green roadside trees spawning in the snow biome
9 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
9 Years Ago
reducing ceiling light textures sizes to 512
9 Years Ago
Scrap ceiling light, ~~all the files
9 Years Ago
Minor code cleanups
9 Years Ago
Fixed not shutting down EAC properly
9 Years Ago
speedtree animateCrossFading = 1
9 Years Ago
Oaks don't walk on six legs anymore. Pines don't float on slopes.
9 Years Ago
Updated RustNative Tweaked noise backend
9 Years Ago
Fixed having to hold USE to pickup - instead of tapping Fixed not being able to pick up some items at weird distances Dropped arrows are arrows Arrows stick in stuff properly Arrows that are stuck inside a player/npc properly transfer to its corpse Fixed a bunch of weird parent position stuff
9 Years Ago
Forgot the prefabs
9 Years Ago
Monument tweaks
9 Years Ago
Fixed bone knife animation fuckups
9 Years Ago
EAC server update
9 Years Ago
Merge from main
9 Years Ago
checking in some meta/fbx files
9 Years Ago
Moved LOD grid to its own prefab
9 Years Ago
Spawn shared level prefabs in world setup Made spawn handler per-scene