115,225 Commits over 3,959 Days - 1.21cph!
Fixed river flow transitions to ocean
Fixed autoturret serialization
Ores don't show health bar
Changed default decay tick interval to 10 minutes
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
More shitty ass bundling shit
Fixed NRE's in GeneratePrice @helkus
slight tweaks to the rifle walk animation
Added back river flow; still needs work
More build speed experiments
Build process reshuffle.. build faster you prick!
physics.steps for client (devs)
use localPosition where possible (evaluating perf difference)
Added warning to RandomizeStartPosition when called on a sound missing audioClip
Fixed flow control warnings in ocean and river shaders
AH logs include frame number
Updated amplify color and switched to single pass tonemapping + color grading
Removed dedicated tone mapper
set up aim throwing for pickaxe
Death/Kill messages include steamid
Fixed momentarily locking move keys after submitting chat
Fixed incorrect collision meshes on twig roof sides
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Updated amplify occlusion; faster/better bilateral blur
Increased maxflood convar default value
Flooding protection tweaks
Ores fix (I think, this might cause issues?)
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
Replaced deprecated calls to RenderTexture.isCubemap
Moved process GPU device requests call to MainCamera.cs
Added "terrain.atlasmipfix" and "terrain.basetexcomp" commands to disable all native gfx api calls (only pvt and these two features use them)
Added comments regarding terrain.* commands to ConVar.Terrain script
Industrial doors texture set and materials colour variations
Fix for invisible materials in empty scenes
Patrol helicopter server gibs entity bounds
Mortar (need to check shader - it goes invisible when applied)
Fixing some material import settings (as discussed with Vince)
Melee distance padding tweak
Merging update for Hapis/Savas islands
fixed an issue with several of the LOD models (for animals and weapons) having extraneous vertices ( due to the normals not being unified )
Fixed holosight item showing a phantom file / duplicate error
Cleaned up a few prefabs
Added item names to related debug output
decay.scale convar scales both decay delay and decay duration
Building Structure - Garage doors textures/models/Prefabs
Trainyard, Powerplant and WTP scene updates