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106,703 Commits over 3,836 Days - 1.16cph!

10 Years Ago
Converted Rock to new HeldEntity system
zon
10 Years Ago
Animal attack stats now part of BaseAnimal.
10 Years Ago
Updated image effects to b13 Made sharpening toggle with AA
10 Years Ago
Moved water image effects to their own child object (like radiation)
10 Years Ago
Compile fix
10 Years Ago
Bundling wip
10 Years Ago
updated manifest & phrases
10 Years Ago
New storage crate in code - Can be locked Player ensures to stop looting upon death or disconnection
10 Years Ago
chicken animations all done. Gonna work on the sound effects now.
10 Years Ago
Replaced Resources.Load prefab loading with PrefabLibrary class
10 Years Ago
Trunk merge
zon
10 Years Ago
Fixed animal patrols on test level.
10 Years Ago
Disabled splat based height offsetting underwater
10 Years Ago
Made bushes cluster more on open fields Increased bush count along forest edges
10 Years Ago
Create the terrain after spawning all landmark and decor (so that dynamic changes applied by decor are already known) Made terrain height offsetting based on splats more extreme
10 Years Ago
Fixed that the procedural map would load BuildingTest.sav, removing all spawned entities in the process
10 Years Ago
Added window bars Replaced placeholder textures on blocks with some different placeholder textures
10 Years Ago
Can build on top of blocks (like floors) Hinged door stability (falls to bits of frame destroyed) Floor placement on supports more permissive Lock is removed properly when door is destroyed
10 Years Ago
Saved ~70 ALU in terrain shader highest quality mode
10 Years Ago
Stability points on all non grounded blocks
10 Years Ago
Fixed UVs on a bunch of placeholder building component meshes Fixed a bunch of pink materials RemoteLog - moved to server prefab (gamesetup is only for the editor)
zon
10 Years Ago
Animals now have metabolism.
10 Years Ago
Client - disconnect if exception in networking Protocol++
10 Years Ago
Strip LightLOD from server builds
zon
10 Years Ago
Created base metabolism class.
10 Years Ago
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
10 Years Ago
chicken running / attack animations; Twerked the chicken walk animations a bit.
10 Years Ago
Cleaned up some of our filthy art folders Fixed various missing / broken materials Deleted UniversalMarmoset as it's broken (plus, I think the b13 shaders are supposed to look more like marmoset anyhow?) Deleted empty folders, outdated prefabs, etc.
zon
10 Years Ago
Merged remote logging.
10 Years Ago
Tweaked wall sockets so you can place walls next to a block/stairs
zon
10 Years Ago
Remote logging now uses production logging server.
10 Years Ago
Made LightLOD client-only
10 Years Ago
Added server.worldsize (allowed to be between 2000 and 8000 for now, defaults to 8000) Removed ProceduralSmall level (use server.worldsize)
10 Years Ago
Strip TreeMesh from server builds
10 Years Ago
Merging structural integrity experiment into main
10 Years Ago
Trunkmerge
10 Years Ago
Unstable blocks fall Show block stability tooltip
10 Years Ago
Trying again
10 Years Ago
Changes from generate.bat as requested by Andre
10 Years Ago
Added levelSize to Messaages.Approval
10 Years Ago
Merged trunk
10 Years Ago
fixed a few more cases of the footsteps being played multiple times.
10 Years Ago
fixed the bug with the crouch --> run transition creating multiple footstep sounds/effects.
10 Years Ago
fixed a bug with the 3rd person melee animation blend going from stand --> run.
zon
10 Years Ago
Player metabolism is now sampled and remotely logged.
10 Years Ago
Increased shadow bias as far as possible without disconnecting it from walls at sunrise and sunset
10 Years Ago
some chicken anims for walking / eating.
10 Years Ago
Added LightLOD component to lanterns, campfires and furnaces Fixed lantern and cupboard being pink on b13
10 Years Ago
more experimentation
10 Years Ago
Changed terrain edge falloff distance to absolute world units to get rid of super steep terrain edges with smaller terrain sizes Added the cliff texture to underwater splat mapping Enabled terrain map post-processing Tweaked some decor densities that have been somewhat off due to the weekend changes Disabled terrain generation threading in-editor again (still seems to be unstable from time to time) Protocol++ (network + save)