128,906 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added color mapping to singlepass terrain and mesh blend shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Different building block skins based on damage taken
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missing spec on ground textures.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merged Petur's updated textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new procedural terrain prototype (6 splats, biomes, colormap)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ain't nobody puttin materials in ma texture folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding quick sleeping anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added high-pass filtered versions of the 6 used splat textures
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Refactored resource giving. Trees now give 1000 wood.
Quality default to the best
 
                
                
                
                
                
             
         
        
            
            
            
                
                Asked the dead grass to kindly stop reflecting so much light.
 
                
                
                
                
                
             
         
        
            
            
            
                
                bone knife animations done;   added a better particle effect for the torch burn
 
                
                
                
                
                
             
         
        
            
            
            
                
                sounds and textures for the new torch particle system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made grass sample its color from the terrain colormap
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked procedural terrain material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finished up the basics of the procedural terrain biomes (needs tweaking)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Build debug and release versions of dedicated server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Amplify Color to latest version
Added full up-to-date Amplify Motion source code
Updated all scenes and prefabs to use the newly open Amplify Motion csharp scripts
Changed all Amplify Motion Effect scripts Quality Steps to 2; double the samples at very little cost
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▇▊▉▄▉ █▇▍█ ▄▄▉ ▌▌▍▆▆▅▍ █▉▊ ▄▄ (▇▄▉▅▉ ▍▉▉▅▆█▍ ▅▌█ ▍▍▌█ ▇▋ ▆▇▄▋▄▅█)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a weird bug with the bone knife animations not playing.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Can repair damaged foundations
Fixed client error when over-building a foundation
Fixed some client errors breaking controls/input
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated items from admin site
Normalized resources
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed frames not costing anything
Fixed hammer building taking 1 resource item at a time (instead of 25)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lets build the osx version with the same case as the old version, so it will launch via steam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Error fixes
Background scene now in a prefab which gets created/destroyed when needed
Error reporting reports current level name
Fixed big white dot overlay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show cursor if console is open
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made grass wind bending depend on grass height
Tweaked grass texture atlas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Framework for death + sleeping ui
Updated branding to better suit new version number format
Disabled select/drag on UI (by default)
Fixed loading progress text wrapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored menu HTML shit
Player model now starts asleep properly
Increased protocol
Third person offsets now in a variable (for editor, prefab editing)
Sleeping screen implemented
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed menu not showing
Updated protocol properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Death screen placeholder implemented
Fixed viewmodels staying after death
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added server filters html. Tweaked menu GUI structure and CSS. Added basic option screen tabs. 
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Undone branding stomp, select stomp
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                -Added guiWindow directive to handle toggling of in-game windows via keyinput
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stopped player window rendering