reporust_rebootcancel

110,901 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Melee attack tweak
10 Years Ago
Making a bunch of other fire materials emissive
10 Years Ago
updated the mecanim to use the new 3rd person SMG animations tweaked some settings on some of the fire sprites
10 Years Ago
Network++
10 Years Ago
Fix for the fix
10 Years Ago
Hacking CurrentPopulation so it works properly in Asset Bundles
10 Years Ago
Merge from main
10 Years Ago
merge from main
10 Years Ago
Missing files.
10 Years Ago
backup
10 Years Ago
3rd person animations for the SMG
10 Years Ago
Candle hat wip
10 Years Ago
Added Menu.ShowOnItem Added logic for BoneRetarget ( for clothing items to attach entities to bones ) BaseNetworkable automatically verifies PrefabID Moved GetItemOptions to BaseEntity
10 Years Ago
Item organisation
10 Years Ago
Tweaks
10 Years Ago
Dedicated Server fixes
10 Years Ago
Pre-road backup
10 Years Ago
Here comes the pain
10 Years Ago
Tweaks
10 Years Ago
Cleaning up
10 Years Ago
Cleaning up
10 Years Ago
Editor Filesystem
10 Years Ago
Fixes
10 Years Ago
Progress
10 Years Ago
Load items proper
10 Years Ago
Build bundles as part of the build process Fixes
10 Years Ago
Progress
10 Years Ago
backup
10 Years Ago
Col fixes.
10 Years Ago
wip
10 Years Ago
Radtown stuff
10 Years Ago
Create bundles as part of the build process
10 Years Ago
Merged from main
10 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
10 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
10 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
10 Years Ago
3rd person animations for the SMG ( idle / jogging )
10 Years Ago
prep
10 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
10 Years Ago
backup
10 Years Ago
Cleanup.
10 Years Ago
Merge from main
10 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
10 Years Ago
firearms lose less condition per shot
10 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
10 Years Ago
modified the 3rd person SMG animations so the player is holding the gun properly.
10 Years Ago
Removing hard links to the resources folder
10 Years Ago
Reducing usage of Resources/FileSystem in editor
10 Years Ago
Adding floor spikes, model, mats, prefab, gibs and collisions
10 Years Ago
Drastic stuff