123,962 Commits over 4,171 Days - 1.24cph!
some more horse animations (attack / flinch ); tweaked walk anims
Fixed missing references on the northern field tree colliders
Sleeping bags can be destroyed
Save+Network Protocol++
Remnant container files - Includes new monument prefab
Removed old network router
Removing obsolete network send methods
Kicking, disconnecting, addresses
Fixed warnings, compile errors, cleaned up
Removed Lidgren
Removed Facepunch.dll (all inside instead)
Switched networking to use Raknet
projectiles now scale their damage based on velocity
projectile drag working properly
projectile weapon damage balance
Making sure builder is up to date
more updates to vm stone hatchet anims & controller
Tweaked builder to delete hashtool better
lose some extra velocity on ricochet
Soften up a few hard footstep sounds a bit
merge from main/footsteps
Fix missing ambience manager prefab in proc map
Fix owl & gull ambient stings
Actually remove old footstep sounds for real this time?
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
Extend footstep raycast range so footsteps trigger more reliably when running downhill
Consolidate some footstep stuff that doesn't need to be in two separate classes