reporust_rebootcancel

110,901 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Map tweaks
10 Years Ago
phrases
10 Years Ago
drop tables for research table
10 Years Ago
Fixed drag and drop out of inventory Fixed accidentally dropping items in the lines between the slots in inventory
10 Years Ago
Bunch of bugfixes for research table greyout locked slots
10 Years Ago
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
10 Years Ago
Temporary black sun fix
10 Years Ago
Disabled checksum disconnect until next month
10 Years Ago
Halving tree count (Speedtrees in Unity aren't speedy at all) Reducing animal count Tweak Menu timings - time layers
10 Years Ago
Merge from main
10 Years Ago
Radtowns wip
10 Years Ago
Better heightmap distortion
10 Years Ago
Radtown backup
10 Years Ago
Fixed pseudo procedural erosion not being applied properly
10 Years Ago
Rivers and lake are actual water.
10 Years Ago
Goosey has been committing to the wrong branch :S
10 Years Ago
Faster billboard rendering. Rivers flow down instead of up. Scene stuff.
10 Years Ago
view model SMG animations setup the SMG mecanim controller
10 Years Ago
merge from main
10 Years Ago
Tweaks menu - timings boilerplate
10 Years Ago
Smoother cross blending of terrain features, prefab mountains and monument terrain requirements
10 Years Ago
Merge from main
10 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
10 Years Ago
Merge from main
10 Years Ago
Huge UI performance increase Added eraser to map Map drawing always enabled, pan around with right mouse button Made console history culling less terrible
10 Years Ago
Added missing world setup object to PlayerModel scene
10 Years Ago
Fixed blue shirt collision being scaled by 100x Fixed metal plate collision being scaled by 0.3x Fixed hazmat helmet collision being scaled by 10x Added warnings if skinnedcollider is scaled
10 Years Ago
merge from main
10 Years Ago
WIP artwork
10 Years Ago
research bench 90% done ( minus artwork )
10 Years Ago
Player animator perf
10 Years Ago
Now on 5.0.1p3
10 Years Ago
shaderlod clamp
10 Years Ago
Spawntables. Climate. Stuff.
10 Years Ago
wip
10 Years Ago
Various scene stuff.
10 Years Ago
Reapplied lighthouse change from changeset 7789
10 Years Ago
Merge from main
10 Years Ago
Randomize monument placement order
10 Years Ago
merge from main
10 Years Ago
rigged up the SMG and did some animations (deploy/idle)
10 Years Ago
Fixed main menu NRE Added "debugmode" start parameter
10 Years Ago
Map painting
10 Years Ago
fixed bullets in pistol texture
10 Years Ago
Converted water checks to a baked water map lookup for better performance and river support Network++
10 Years Ago
ban command also bans ownerid if using family share status command now shows family share ownerid status command takes an optional argument (player search filter)
10 Years Ago
Map NREs Removed some redundant raycasters Switch off some raycasters when not being used
10 Years Ago
Refactored water tests
10 Years Ago
wip
10 Years Ago
Biome mask backup.