reporust_rebootcancel

110,875 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Unparent sounds from effects on destroy instead of only when recycle is called
10 Years Ago
First pass at terrain-approrpiate animal footsteps Fix missing AudioClip references on wolf SoundDefinitions Prevent certain important sounds from being stopped early by SoundVoiceLimiter
10 Years Ago
Removed debug info about texture creation
10 Years Ago
nerfed arrow projectile velocity
10 Years Ago
Game manifest
10 Years Ago
If too many spawnables on load, delete a bunch of them Fixed invisible feet shadows Fixed twitchy shadows when dead/wounded/asleep
10 Years Ago
Fixed some clutter issues Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
10 Years Ago
reduced extra-long delay chance
10 Years Ago
fixed compile errors with grenade grenade polish
10 Years Ago
beancan grenade first pass
10 Years Ago
beancan grenade first pass
10 Years Ago
wip
10 Years Ago
Radtowns wip
10 Years Ago
merge from main
10 Years Ago
protocol++
10 Years Ago
WIP
10 Years Ago
radtown wip
10 Years Ago
Radtown materials.
10 Years Ago
giddyup - merged research table into main
10 Years Ago
merge from main
10 Years Ago
re-added merge stuff finalized first pass of research table
10 Years Ago
fixed the horse LOD tweaked some animations on the horse
10 Years Ago
radtown wip
10 Years Ago
merge from main
10 Years Ago
Map tweaks
10 Years Ago
phrases
10 Years Ago
drop tables for research table
10 Years Ago
Fixed drag and drop out of inventory Fixed accidentally dropping items in the lines between the slots in inventory
10 Years Ago
Bunch of bugfixes for research table greyout locked slots
10 Years Ago
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
10 Years Ago
Temporary black sun fix
10 Years Ago
Disabled checksum disconnect until next month
10 Years Ago
Halving tree count (Speedtrees in Unity aren't speedy at all) Reducing animal count Tweak Menu timings - time layers
10 Years Ago
Merge from main
10 Years Ago
Radtowns wip
10 Years Ago
Better heightmap distortion
10 Years Ago
Radtown backup
10 Years Ago
Fixed pseudo procedural erosion not being applied properly
10 Years Ago
Rivers and lake are actual water.
10 Years Ago
Goosey has been committing to the wrong branch :S
10 Years Ago
Faster billboard rendering. Rivers flow down instead of up. Scene stuff.
10 Years Ago
view model SMG animations setup the SMG mecanim controller
10 Years Ago
merge from main
10 Years Ago
Tweaks menu - timings boilerplate
10 Years Ago
Smoother cross blending of terrain features, prefab mountains and monument terrain requirements
10 Years Ago
Merge from main
10 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
10 Years Ago
Merge from main
10 Years Ago
Huge UI performance increase Added eraser to map Map drawing always enabled, pan around with right mouse button Made console history culling less terrible
10 Years Ago
Added missing world setup object to PlayerModel scene