110,876 Commits over 3,897 Days - 1.19cph!
del deletes multiple objects
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
Fixed underwater bridges (properly)
Fixed lighthouses interrupting bridges (avoid bridges when placing them)
rpg 2 + lods + prefab + textures + material
Ghetto fixed possible initialization error in custom levels
Various spawntable fixes
Network++
Code lock fixes
Goosey's animal LODs
optimized all of the animal LODs.
Quick pass at crystal ambience
Crystal tweaks. And added to the map.
Reset cloud parameters (no use in tweaking those while I change them on a daily basis)
Crystal fixes. Ambient tweak.
Increase voice limit for viewmodels a tiny bit
Moved elephant grass to TreesSource
Removed the locks that were part of our door textures
keypad pivot reorient
door prefabs keylock repositioning
door models tweaks
adding keylock models/textures
Allow chatting while spectating
Fog. Forestside spawn table.
Fixed bridges sometimes spawning underwater
Added level info to procedural map
Made test prefab mountain less shitty
Removed bush type 3 from the procedural map (source no longer exists)
Fixed cached menu not updating disabled status (to main)
Fixed cached menu not updating disabled status
someone complaind that the animals looked like they were just spooged on.. I fixed that.
can't upgrade building blocks under attack
re-added consumption sound effects
Explosives now have a minimum damage distance (grenades are more effective)
viewmodels are snappier when aiming down the sight (better combat)