reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

10 Years Ago
SpeedTreeCleanup: Fixed some special cases
10 Years Ago
Missed this file
10 Years Ago
merged to trunk
10 Years Ago
Simplified ammo system under the hood Ammo display counter
10 Years Ago
Merge from terrain-improvements
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Fixed some dedicated server compilation errors
10 Years Ago
Merge from main
10 Years Ago
Micro cliff tweaks
10 Years Ago
new tracer effect lowered rate of fire for some weapons
10 Years Ago
Added padding to bridge terrain adjustment
10 Years Ago
Bridge placement tweak
10 Years Ago
Hide blueprints when looting Can drop items by dragging them outside of the inventory
10 Years Ago
Increased minimum river length and overall river count Fixed that discarded rivers would block other rivers
10 Years Ago
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
10 Years Ago
Fixed smoe missing materials
10 Years Ago
Client compile error
10 Years Ago
merge from rooftop work
10 Years Ago
Switched road pathfinder to von neumann neighborhood for more road wobbliness
10 Years Ago
merge from main
10 Years Ago
Merge from main
10 Years Ago
Road / bridge analysis improvements Better lakeside / oceanside / beachside topology generation
10 Years Ago
replaced fps.graph with perf setting perf to 2 will show more details
10 Years Ago
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
10 Years Ago
Fixed dumb errors
10 Years Ago
UnityAnalytics event with frame timings
10 Years Ago
More performance data
10 Years Ago
Gibs now have physics material setting
10 Years Ago
merge from main
10 Years Ago
10 Years Ago
building damage particle giblets ( wood / stone / metal )
10 Years Ago
Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.
10 Years Ago
Camera profiling
10 Years Ago
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
10 Years Ago
Allow full range of FOV slider to actually be applied
10 Years Ago
Allowed resources to spawn on rocks that are part of the terrain No longer prevent resources from spawning on decor topology Optimized resource spawning, especially the initial spawn wave Tweaked forest sizes
10 Years Ago
backup
10 Years Ago
Toptier roof new slope, added a global LOD, Added Gibs
10 Years Ago
Merging Am strip to main
10 Years Ago
Stripping AM (perf test)
10 Years Ago
Merged decals branch to main
10 Years Ago
Unhid the underside mesh of floor.triangle.twig
10 Years Ago
Grassland splat mapping tweaks
10 Years Ago
Merged changes from main
10 Years Ago
Wood bullet hole decals
10 Years Ago
Metal roof new slope, added a global LOD, Added Gibs Other fixes
10 Years Ago
Decal timeouts Metal bullet hit decals
10 Years Ago
Forest splat mapping tweaks
10 Years Ago
Prefab scene placement updates
10 Years Ago
Icesheet tweaks