110,878 Commits over 3,897 Days - 1.19cph!
Smoothened river mesh slightly
New repair bench check in.
Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
fixed an incorrect lod switch
Twig roof new slope, added a global LOD, Added Gibs
Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks)
Rock prefab updates and tweaks
Terrain raycast tweaks
Retired the concept of overlay splats (there are smarter ways)
Tweaked prefab mountain scale
Removed some deprecated code from SpawnFilter
Stone roof/Wood roof ~
Moved to new slope, added a global LOD, Added Gibs
Decal layer masks
Fixed stone constructions being made out of wood
WIP - sounds added, trigger working, trigger added to temparate field bushes
Concrete bullet decals
Profiling
PrefabProcess always stores the prefab in a disabled state
Disabled steam auth timeout in editor
River splat mapping tweak
prevented player from flinching in his sleep
tone down the view rotation when attacking with melee weapons
Tedious resource prefab updates, fixing some minor issues in the process
merge from main/riversound
bleeding *actually* stops when you are wounded now
beartrap more likely to wound
Furnace provides comfort
Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
Dead players provide no comfort
Sleeping players add half comfort
Never wound while sleeping
bleeding stops when wounded
Removed default normal alignment and rotation randomization from clutter scripts
Updated clutter prefabs (need to align to normal via decor components now)
quick commit of this morning's work
Roadside / riverside tweak
Tweaked path side placement
Refactored ProceduralComponent system to use two passes (pre pass and final pass)
Increased river vertex count
Generate river mesh in procedural final pass
Apply terrain modifiers, terrain anchors and decor components before instantiating the prefab
Removed some hacky code that's no longer required from the decor and monument placement scripts
Grass placement rule tweak
Added Ionic.Zip dependancies
Tweaked sand splat mapping
Made forests in the temperate and arctic biomes bigger
Tweaked micro cliff placement
Ported new overhang assets to the procedural map
Ported the new cliff assets to the procedural map