123,739 Commits over 4,171 Days - 1.24cph!
Fixed some shaders not casting shadows
Praise jebus. Biome-specific grass has finally returned. The game will be good now.
Fixed giveall only giving to one player
EAC repeated kick attempt fix
Fixed missing icons on some item options
Updated phrases
Campfire actually has an indication that it's hurting you
Made furnace sound quieter
Cleaning up unused shader keywords
Fixed viewmodels casting shadows
Added map search filter to server browser
Fixed networking bug causing items not to unequip when broken (clientside)
bow has less max condition
Simplyfying how positional data is sent (to reduce latency)
Categorized the Tweaks view
Added option to automatically transmit voice (without holding down v)
Added option to turn off nametags
Send player tick immediately
Atmospheric tweaks. Improved tones, orange sunsets etc.
Fixed terrain basemap issues on OSX
Proper biome grass, part 1.
added some natural lean movements when the player runs and turns ( for all the weapons now )
Added some missing vars to tweaks menu
tweaked some of the player run speeds
fixed the worldmodel positioning of the wood/stone spear
Arid biome climate prefab fix
Made roadside poles orient themselves along the tangent of the path from the previous to the next pole
Converted TerrainPath to a handler for any type of infrastructure
Made TerrainPathConnect a component that can be used to connect a position to any infrastructure type
Added powerline / grid infrastructure type
Added "Coat" parameters to terrain-blend layer to replace particle accum; removed particle accum
Removed workaround code pertaining to and old ass unity beta bug
Don't report some errors to sentry
Added terrain blend height fade out; .e.g. for tall rocks
VFace fix for leaf transmission; normals for inverted faces now point in the right direction
Made the cargo plane not sound like a really long fart.
Updated terrain blend mats with Diogo's new magic -- more seamless than ever. Forest grass tweaks. Crystal base fix.