110,876 Commits over 3,897 Days - 1.19cph!
env.time will change the time on the server
dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
Merging reloading into main
network protocol++
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
fixed some missing references (causing invisible viewmodels)
ItemManager uses a dictionary to look up itemdefs
Projectile weapon, inbuilt magazine system
Play the dryfire sound without waiting for attackTime delay
fixed weird spear animations
Fix for player corpse not being harvestable
balance for animal corpse contents
Fixed some snowy forest bushes spawning on non-snow
Unified some painful to maintain duplicate rock prefabs (long overdue)
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
fixed resource gathering, gather/damage amounts now specific to each weapon
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
Starting reload experiment
Shutting up NFAA error; made it SM 3.0 only
Customizable name-based splat icon selection in terrain editor tool
Undoing AA shader removal because mainCamera is bitching
fixed some vertex weighting issues with the horse rig
Fixed server build not stripping client stuff
Deleting NFAA shader, to see what happens
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
some animations for the horse (running / idle )
Updated atlas set; atlas gen changes; meta changes
Undoing what was supposed to be a shelve
Collect protection properties from clothes, scaled by condition
Added UA beta, removed GA
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them
Increased required distance between two powerline poles
Tightened shore topology to keep lighthouses from spawning very far out in the ocean
Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art)
Made bridges more expensive for the road planner
Item dropping
Item actions
Fixed selected item display
Fixed pickup/drop notices
Can eat food and use medicals from belt bar (by pressing number)
Fixed a bunch of warnings
Fixing some meta changes to expect smoothness, height and specularity in gamma space
Updated atlas gen to fix/force import settings on generated atlas textures