reporust_rebootcancel

110,876 Commits over 3,897 Days - 1.19cph!

10 Years Ago
env.time will change the time on the server
10 Years Ago
dryfire no longer interrupts attack animation last played option for weapons not to aim while cycling (shotgun/bolt) better timing for reloads on a few weapons better sound for revolver
10 Years Ago
scene 2 prefab all
10 Years Ago
Merging reloading into main network protocol++
10 Years Ago
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
10 Years Ago
Merge with main
10 Years Ago
Reloading, easy mode
10 Years Ago
fixed some missing references (causing invisible viewmodels)
10 Years Ago
Better terrain blending.
10 Years Ago
Ammo changes didn't save
10 Years Ago
ItemManager uses a dictionary to look up itemdefs Projectile weapon, inbuilt magazine system Play the dryfire sound without waiting for attackTime delay
10 Years Ago
fixed weird spear animations
10 Years Ago
Fix for player corpse not being harvestable balance for animal corpse contents
10 Years Ago
Fixed some snowy forest bushes spawning on non-snow
10 Years Ago
Unified some painful to maintain duplicate rock prefabs (long overdue)
10 Years Ago
protocol++
10 Years Ago
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
10 Years Ago
Fixed blueprint studying
10 Years Ago
Forest tweaks
10 Years Ago
Mountain tweaks
10 Years Ago
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
10 Years Ago
Merged from man
10 Years Ago
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
10 Years Ago
fixed resource gathering, gather/damage amounts now specific to each weapon
10 Years Ago
merge from main
10 Years Ago
gathering reprogram
10 Years Ago
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
10 Years Ago
Starting reload experiment
10 Years Ago
Shutting up NFAA error; made it SM 3.0 only
10 Years Ago
Customizable name-based splat icon selection in terrain editor tool
10 Years Ago
Undoing AA shader removal because mainCamera is bitching
10 Years Ago
fixed some vertex weighting issues with the horse rig
10 Years Ago
Fixed server build not stripping client stuff
10 Years Ago
Tweaking scenes
10 Years Ago
Deleting NFAA shader, to see what happens
10 Years Ago
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
10 Years Ago
some animations for the horse (running / idle )
10 Years Ago
Terrain mat.
10 Years Ago
Updated atlas set; atlas gen changes; meta changes
10 Years Ago
Undoing what was supposed to be a shelve
10 Years Ago
lod fix experiments
10 Years Ago
Didn't delete properly
10 Years Ago
Collect protection properties from clothes, scaled by condition
10 Years Ago
Accidentally included
10 Years Ago
Added UA beta, removed GA
10 Years Ago
Fixing rockin' sand
10 Years Ago
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them Increased required distance between two powerline poles Tightened shore topology to keep lighthouses from spawning very far out in the ocean Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art) Made bridges more expensive for the road planner
10 Years Ago
Item dropping Item actions Fixed selected item display Fixed pickup/drop notices Can eat food and use medicals from belt bar (by pressing number) Fixed a bunch of warnings
10 Years Ago
Fixing some meta changes to expect smoothness, height and specularity in gamma space Updated atlas gen to fix/force import settings on generated atlas textures
10 Years Ago
merge from main, oh boy