110,877 Commits over 3,897 Days - 1.19cph!
Manually backported changesets 5737 and 5740 to main
Moving stuff out of resources
Made ambienceManager stuff use references instead of strings
Fixed terrain map normal decode (result has to be in world space)
Fixing grayscale texture settings
Fixing a couple of minor things post-merge
Fixed terrain normal map bake
Post-merge compilation fix
UVmix, splat and spec tweaks.
Protocol++ (network + save)
Undoing earlier texture change, since the crafty fix works
Protection properties work properly again
Fixed some warnings
Added some heightmap frequency randomization
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
Added missing Spawnable component to loot barrels
Tweaked some monument terrain anchors and modifiers
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts
Added all monuments back in
Resizing some textures to see if that solves our compile issues
fixed reload times on smg and ar
balanced a few melee weapon gather rates
harvesting corpses should work properly now
revolver attack shake toned down
tone down the muzzle flashes on the ak47/thompson so it's not so blinding.
tone down the revolver attack animation;
Added per-splat UVMIX control; affects only legacy terrain shader, for now
Slightly reduced warp multiplier of swiss noise
Fixed some buggy shorelines
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
Fixed SceneToPrefab not removing itself after overriding the prefab
First pass at snow and wood footsteps
bugfix for harvesting corpses
tweaked teh revolver fire animation so it doesnt kick as much while aiming
fixed revolver dryfire anim
added a blend to the dryfire animation so it doesn't snap noticably
less fov on revolver fire
added a 'dryfire' trigger to the firearms
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp
Made SceneToPrefab prefab replacement a bit less hacky
Footsteps WIP / Ambience tweaks