123,426 Commits over 4,171 Days - 1.23cph!
fixed crossbow being fubar
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
Added CheckCapsule to GamePhysics (unused for now)
Decoupled head and body directions in PlayerEyes
Updated the pumpjack lods to skinmeshes
There is no collision_setup silly
redid 3rd person attack animations for the 2handed sword
added prefabs for the 2handed baseball/mace and 2handed cleaver
Force construction skins into the bundle
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
Asset bundle tweaks (loadtimes)
crossbow lods - needs some more work but it's good enough for now
A whole bunch of sound tweaks
pre-merge commit
added oil refinery
added oil pumpjack
added high quality ore
!all hardcore weapons use high quality ore now
crossbow fires arrows 20% faster
merge from main.. somehow without conflicts
manifest, loottables, phrases
fixed bug with oil deposits not showing & quarries extracting oil (lol)
merge into main, buckle the f up
fixed missing icons for on/off on refinery
metal facemask & torso now take high quality metal to craft
small amount of oil available everywhere
lowgrade fuel default blueprint again, oops
Pumpjack and Refinery sounds
fixed pumpjack not having a nobuild zone
Make sure pumpjack arm has AnimationEvents
fixed nobuild zone size on furnace & refinery
lowered valid placement angle
Quick first pass at crossbow sounds
Pumpjack and Quarry sound tweaks
Making high wall admin only until I decide how to play it
Fixed item filesystem warnings in editor
updated player skin 1 head with new eyes and materials
texture sizes, missing meta files
Fixed male player heads not changing
Override player aim with where their gun is pointed at (sadly disables headlook networking for now)
Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
Fixed floaty airfield boxes and missing crates