reporust_rebootcancel

122,124 Commits over 4,048 Days - 1.26cph!

9 Years Ago
Biome spawn filter is binary (makes more sense for vegetation, fixes lone palms for real)
9 Years Ago
Added missing terrain triggers in facility rooms Added reverb triggers to both mine tunnels and military tunnels prefab
9 Years Ago
Power substation spawn fixes Mountain spawn fixes Biome generation tweaks
9 Years Ago
Tweaks
9 Years Ago
Monument topology fixes on various monuments
9 Years Ago
Tweaks
9 Years Ago
Merge from prerelease
9 Years Ago
Barren map should launch again.
9 Years Ago
Invis twig tree, and some stuff.
9 Years Ago
Fixed those 4 trees with slightly offset colliders.
9 Years Ago
Use a catchall emitter limit group when one can't be found for a specific ambience emitter
9 Years Ago
debug scene for diogo
9 Years Ago
lr300 sounds
9 Years Ago
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
9 Years Ago
Merged cam thing into main pre.
9 Years Ago
Proper main camera. Deleted the others.
9 Years Ago
RUST-1255 Fix
9 Years Ago
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9 Years Ago
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9 Years Ago
Fuck this shit (scene view synced camera)
9 Years Ago
9 Years Ago
Syncing camera prefab from main so changes can be compared
9 Years Ago
Merge from prerelease
9 Years Ago
Merge from main
9 Years Ago
Another warning fix
9 Years Ago
Added trimming support to path interpolator Improved power substation spawning
9 Years Ago
Spiral stairs block - proof of concept
9 Years Ago
Merge from pre.
9 Years Ago
Warning fix
9 Years Ago
Fixed empty spawn filter (errors)
9 Years Ago
Improved standard lighting extension support for rust/std shaders; forward cases Added vpos to free up one interpolator in certain cases Added dither opacity mask for when using temporal-aa; fallback to cutout mask; shadow compatible Added dither opacity mask base component (singleton) to main camera prefab Added first version of rust/standard-hair shader; spec, kajiya-kay, not physically accurate
9 Years Ago
Removed driftwood from arid beaches
9 Years Ago
Building topology once again blocks all decor
9 Years Ago
Better biome transitions, fixed random lone palm trees
9 Years Ago
fixed digitalcamo skin messing up holosight
9 Years Ago
RUST-1254 Fix attempt stone doorway
9 Years Ago
RUST-1255 Fix attempt ladder hatch
9 Years Ago
Fixed missing topology texture on power_sub_big_1
9 Years Ago
Roads appear a bit more grounded
9 Years Ago
further fixes to MT Tunnels
9 Years Ago
Road mesh generation is done in separate step from road layout generation (after all terrain adjustments are processed)
9 Years Ago
Fixed holes in tunnel slope section Military tunnels signs models and textures MT Scene Update
9 Years Ago
rocks_ms_atlas_snow uses rust shader
9 Years Ago
Fixed fucked up variable name in FlameThrower.cs
9 Years Ago
Tweaks
9 Years Ago
Fixed power substation rotations
9 Years Ago
preview folder.meta
9 Years Ago
Tweaked power substation terrain adjustments
9 Years Ago
Pylon paths end at border of radtowns (required for big power substation placement)
9 Years Ago
Added map toggles to terrain placement scripts Disabled alpha mask copy for power sub stations