122,125 Commits over 4,048 Days - 1.26cph!
Added map toggles to terrain placement scripts
Disabled alpha mask copy for power sub stations
Fixed another invalid decor path (arctic_bushes in forests)
ProjectVersion.txt (update your editor to p1 or don't commit this file guys)
Made error message from invalid decor less spammy (only logs once)
Power substations baseline, still needs work (RUST-1171)
Fixed bus stops not shaping terrain (RUST-1170)
Some more descriptive error messages when procedural scripts are set up incorrectly
Network++
Made the LR300 accurate.
Lied about making the LR300 accurate.
Both new Savas island variants to prerelease.
Maps ready for merge.
Fixed some overly aggressive LODing that was removing cover at medium ranges.
Unique mine loot tables.
Forced color grading to be enabled
Fixed invalid decor reference (RUST-1225)
Log error when referenced decor folder is empty
Keep displayed and reported performance data separately
Update FPS counter in menus as well (only exclude menu FPS from reported stats)
Better frame rate independence for fully automatic weapons
Tweaks to trainyard colours
Closed off the lighthouse for now
Sound, collider and material fixes.
Sound reverb, train tracks, rubble for the mine network.
Merge from dungeon_art3
Main camera update (missing Deferred Mesh Decal Renderer)
Lighthouse ladder volumes
Network++
Fixed missing lighthouse material
Updated version of lighthouse, mostly done with exterior and wip interiors
More Colliders, scene update
Properly reset entity skin when it's changing back to the default skin (happens on pooled wooden boxes)
Fixed armored door hatch animation sometimes playing (fuck you Mecanim)
Sewer chimney blocks LODs and prefabs