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153,601 Commits over 4,536 Days - 1.41cph!

7 Years Ago
wip gene UI rework to allow showing previous genes
7 Years Ago
[D11][#3822] Torches further adjusted to match steam.
7 Years Ago
[D11] [UI] Added missing translations for animal names and shop names.
7 Years Ago
DTLS code compiles ( Ivan doesn't have the sdks )
7 Years Ago
Send the EntityDestroy messages at Immediate priority to avoid the lag when picking up objects.
7 Years Ago
DTLS latency fix. Tested on collectible items.
7 Years Ago
Added fog control over time of day
7 Years Ago
[D11] Win64 client locked at 60
7 Years Ago
Phrases
7 Years Ago
Base & arctic biome volume stuff
7 Years Ago
[D11] Merge with main
7 Years Ago
Manifest
7 Years Ago
Triangle floor frame greybox block Added a specific socket for triangle floor frame inserts
7 Years Ago
[D11] SceneToPrefab/SLOD update ALL
7 Years Ago
Ice sheet material fixes
7 Years Ago
more
7 Years Ago
[D11][UI] Made inventory sounds play though frontendsfx.
7 Years Ago
Floor half greybox/prefabs Tweaks to spiral stairs greybox to align with floor.half
7 Years Ago
+ Swaped out all the Halfs to Floats in the ice lake shader
7 Years Ago
+ Fixes to the ice lake
7 Years Ago
[D11] Ui Tweaks across many things
7 Years Ago
wip storing previous genes
7 Years Ago
[D11] Fixing Holosight Colour
7 Years Ago
[D11] Fixed heartbeat/wounded SFX
7 Years Ago
[D11][UI][Audio] Fixed info panel toggle sound from playing when moving item. Play blueprint_read sound via UI to match ui sounds
7 Years Ago
[D11] Fixed Margin on In-Game Options
7 Years Ago
[D11] [UI] Fixed Padding on fonts to ensure at least 10% SP to PD ratio to address grey boxes appearing on text. Added bold NotoSans font to prevent bold text in chinese/japanese/korean languages becoming hard to read.
7 Years Ago
[D11] [UI] Application Restart Translation Fix Test
7 Years Ago
[D11] Updates MainMenu Sprite Sheet with all the new icons, quick changes to some other UI elements
7 Years Ago
[D11] Specular fixes.
7 Years Ago
[D11] Chainlink Fence LOD Distances.
7 Years Ago
[D11] Thatched Z-Fighting Fixes
7 Years Ago
Working spiral stairs greybox for square and triangle blocks. Spiral stairs need two blocks to make one revolution, allowing half height. Re-enabled stairs socket for spiral stairs to avoid plugging to walls and other sockets Conditional models for spiral stairs landings
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed filter for drag-dropping engine items into engine slots
7 Years Ago
When we're doing a singular chassis visuals update for clients who are looking at a stopped vehicle for the first time, move instantly to the correct position, ignoring the usual lerps.
7 Years Ago
Make sure the client updates chassis visuals at least once when they first see a vehicle
7 Years Ago
Engine loot panel UI changes, show stats differently
7 Years Ago
Updated the crosshair gravity warning when connecting hoses to use the new Root check logic Compile fixes
7 Years Ago
Simplify engine stats UI
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed foliage motion vectors
7 Years Ago
Sprinkler decays every time it splashes
7 Years Ago
Rotate sprinkler mesh so hose point matches mesh Added some profiler coverage to IO areas of interest
7 Years Ago
player.mount now works for horses
7 Years Ago
Fixed player.mount not working correctly
7 Years Ago
[D11] UI Adjustments (Loading Screen, InGameOptions, NavigationBar text)