123,490 Commits over 4,171 Days - 1.23cph!
Added "Rust/Standard Skin" shader; same as MultiSkinShader, except with microfiber fuzz options
Added SkinTest scene
Fixed some shader compilation warnings
Keyboard shortcuts for duplicate/findandreplace tools
Fixed phrases not generating properly
Players use new skin shader
Fixed missing viewmodel arm shader
Fixed wrong skin colour selection
checking in crossbow materials for alex
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
Label all item icons with ItemIcon
More organisation
Clothing screenshotting tools
Fixed red fuzz on player skin
Tier furnace art, models, lods, col, gibs and prefab
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking)
Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
Added trackir.refresh and trackir.recenter console commands
Reduced rain probability overall
Allowed rain in the arid biome, albeit less intense than in the other biomes
Network++
crossbow vm rig, anims, controller, SFX events & vm prefab
Organising left side of inventory menu to accomodate stats
adding bridge maps and some more generic textures.
added large bridge standard section
rigged up the 2handed clever view model
added an explosion decal.
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added longsword
machete has higher durability
fixed radiation icon being a biohazard icon, derp
Made player movement climbing state slightly less forgiving
Added lookDir to ModelState message
Added ModelState lookDir handling
Added onLadder and lookDir comparison to ModelState.Equal
Network++
F2 menu automatically refreshes TrackIR
added large bridge columns_A,B,C
added large bridge broken ends A,B
added large bridge foundations A,B,C
added large bridge materials.
Fixed female model detail normal size
Added timing for overall duration of the procedural generation
Fixed player aim in inventory
Retired Resource Layer (moved prefabs to Default)