reporust_rebootcancel

123,876 Commits over 4,171 Days - 1.24cph!

10 Years Ago
10 Years Ago
Copy steamclient.so to Plugins/x86_64 for linux server
10 Years Ago
Natives
10 Years Ago
flamethrower and scope + LODs and materials etc
10 Years Ago
prefab prepare
10 Years Ago
Clothing adjustments and reskinning. Cleaned up some weird locations of prefabs/meshes.
10 Years Ago
Temporarily moved a bunch of clothing prefabs to work with the playermodel scene
10 Years Ago
Completed shader refactor
10 Years Ago
Added missing files
10 Years Ago
Merge from shader refactor branch
10 Years Ago
Fixed warehouse floor decal (#492)
10 Years Ago
Sounds for new building frame pieces
10 Years Ago
Merge from main
10 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
10 Years Ago
bundles fix
10 Years Ago
tuna wall light LODs, materials and textures.
10 Years Ago
Female version of the tshirt
10 Years Ago
Merge from main
10 Years Ago
Merged male/female tshirt
10 Years Ago
Missed some files
10 Years Ago
Updated bloom
10 Years Ago
pre merge
10 Years Ago
testing wip
10 Years Ago
More pre merge
10 Years Ago
Fixed broken alpha test on terrain affecting caves
10 Years Ago
Merge from prerelease
10 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
10 Years Ago
Fixed typo
10 Years Ago
Fixed floor grill thinking it was a door updated phrases
10 Years Ago
optimized bear model LODs
10 Years Ago
10 Years Ago
Fixed low res terrain rocks
10 Years Ago
Removed shader warmup (linux crash bug)
10 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
10 Years Ago
Ignore "Coroutine continue failure" errors
10 Years Ago
More standard shader compilation polish
10 Years Ago
Fixed misc NREs
10 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
10 Years Ago
Pre-merge
10 Years Ago
Merge from main.
10 Years Ago
Scene improvements.
10 Years Ago
Merge from main
10 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
10 Years Ago
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10 Years Ago
Enabled prefab pool by default
10 Years Ago
...but only on 64bit OSes
10 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
10 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
10 Years Ago
Tweaked SMAA for quality; now works on grass and others
10 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain